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Wednesday, October 18, 2017


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Connie Arida

Am I right in assuming that you have to be a registered developer to download the space editor pack that is used in the Unity editor and that you cannot edit lighting, skies, and ambience for Sinespace when in the viewer. If that is the case then to me, Sinespace is crippled with fewer inworld lighting choices than in Second Life. To my mind it's a major impediment for Virtual World photography and animation.


Hey Connie,

Sorry for the delayed response - you can actually grab the pack without being a registered developer, but you do need to signup to preview uploads on the test servers. It's automatic though - just fill in the form and you have access (we're pulling that last bit down in the next website update).

For inworld lighting/skies/ambience - we're still adding more to the viewer, but we've added a large selection of tweaks/tools as part of the new snapshot tools; you can apply filters, lighting, etc from within the snapshot tool, you can use that for recording video too (hit Alt+U to hide the UI once it's done). Developers can make those filters/lighting presets/etc though, and there's a lot of power/potential there for interesting moods.

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