Decentraland, the ambitious, open standards-based social VR world project which raised $25 million in Ethereum last August to fund its own development, is plowing ahead on updates, recently launching a scene editor. As described in their progress update yesterday:
We’re at the final stage of integrating the web client with the scene editor. This is our top priority, as it will allow early users to start experimenting with creating and uploading content to [testnet] land. Our goal is to release early and nourish ourselves from everyone's feedback to iterate fast.
Additionally, we have fixed some performance issues and added new features to the editor, such as uploading objects directly from Google Poly, experimental support for editing directly in VR, outlining parcels that are being edited, among others.
Click here and select "Load sample scene" at the bottom to jump right in and start playing. As it happens, we were just talking about Google Poly as a potential IP rights timebomb -- which it well may be, but the direct upload feature definitely makes it powerful in this framework:
Importing a bunny straight from https://t.co/Q2ZuZlfUof and importing into the #decentraland editor. pic.twitter.com/KpLV1Dsgdv
— Ben Nolan 🚀 (@bnolan) November 8, 2017
If you do start playing with the editor please share reactions (and scenes!) in comments.
Read my main Decentraland coverage and interviews with the team leader here.
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