« Since Osama Bin Laden Spent His Final Years Playing Counterstrike, It's Likely His Last Public Appearances Were As a Terrorist Avatar | Main | Google Launches Poly, Online, Searchable Archive of 3D Objects for AR & VR »

Thursday, November 02, 2017

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Marianne McCann

"Somewhat similar to how Pokémon Go encourages real life store owners to host stations on their property to encourage foot traffic from players."

The majority of locations are chosen by Niantic, with limited input by players. The exceptions to this are corporations such as Sprint or Starbucks, which pay Niantic for tie-ins with their store locations.

Chic Aeon

With well over 200 hours into the game, I can attest to the fact that the attrition rate is HORRIBLE. While there were definitely more folks this last weekend (after the press release) than in the week or two prior, I see very few people on my runs. I typically go to 20 different places and see on average maybe three players. If there is someone in a locale I move on; it is challenging enough playing against the glytchs.

Much of the attrition (voiced by players on forums) is that the devs have made the game with a difficult entry level. Folks have a very hard time learning how to click on the glytchs (mouselook, pan an move etc) and then when they DO finally get the hang of it, the little things refuse to be caught even when the player's aim is true and perfect.

This is a planned function (misfire) and I think it is a bad practice. The glytchs also tell you that you missed and zap you when of course you didn't miss at all. NOT FUN! Most folks seem to quit after one experience. If it was EASIER to play I suspect more would. Obviously when you get your skillset down it is easy, but getting there takes perseverance. The folks setting the game parameters are convinced that there audience is hard core gamers. It is not. It is average folks just trying to have some fun -- and those folks aren't having fun. For a long while I thought the devs were just having issues getting the glytchs to work correctly, but that isn't it. The "issues" are actually choices as I was online last week when they appeared to be testing settings in the middle of the night and things worked PERFECTLY for an hour, then stopped abruptly at 2:30 and things were both bad and boring -- so we know it is possible LOL.

On the plus side the pinks are back and so one can enter the bonus areas and get better weapons without spending months playing. A big plus and thank you there.

Personally I am having great fun with the pesky little glytchs but the game is not a giant boost to concurrency in any way IMHO.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Virtual_worlds_museum_NWN
Join a Growing Community Devoted to Virtual Worlds!
Dutchie SL PBR pool
Get Dutchie's new pool with sound effects, PBR, 100+ couple/solo animations!
Wagner James Au Patreon
Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
IMG_2468
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL
my site ... ... ...
ADD store SLurl
Visit ADD's SL mainstore, creator of sexy styles you want to wear!
Dream Seeker estates SL
Competitive rental rates, 24/7 English, Spanish & Dutch support -- visit online or in SL!
Intellivision game console book Tom Boellstorff Braxton Soderman
Get the latest book from the author of "Coming of Age in Second Life"!
Meow Meow Making SL flowers
An SL flower shop for all occasions!
Vmuseum NWN Ad
Click to visit all four sites!
Rapture
Original SL mesh fashion since 2014
Second Life virtual world coffee table book
Coffee table book available now -- click above!
Juicybomb_EEP ad

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog