VR Developers: You Really Need To Talk About Your 'Bedding Taylor Swift In The Oculus Rift' Problem Before It's Too Late: "I can personally guarantee Father Misty that virtual sex with avatars of non-consenting real celebrities is hardly the most disturbing thing that exists in the virtual world -- not even close. And while his point is a socio-cultural one (and a very valid one at that), it's also one, in less poetic treatments, can hurt whole industries. Because I can also guarantee he's raising issues that the media will focus on, when and if VR ever really starts to gain mass adoption numbers. Because that's when the hype honeymoon ends, and the hard questions begin."
The Trouble With Calling Virtual Reality An "Empathy Machine": "Unless and until VR becomes truly mass market, content created for empathy purposes will tend to be highly self-selective and self-affirming. For instance, it's one thing to create a VR experience about what it's like to be homeless in real life, but the only people likely to experience it are those who already empathize with homelessness as a real life problem. Does anyone really think even a VR enthusiast who has no evident empathy for the poor in real life will invest the time and effort into having an experience which is intended to challenge their world view?"
Avatar Skin Tone Experiment Reveals Strong User Preference For Whiteness: "In virtual worlds and MMOs where most aspects of avatar appearance can be instantly changed by a few button clicks -- including gender and skin tone -- do we leave our real world attributes and preferences behind? After noting that avatars with lighter skin seem to get more likes than darker ones on Flickr, I enlisted the help of Mandy Smith, a popular SL fashion photographer on Flickr, to take two photos of the same avatar in the same pose in the same location, with the only difference being her skin tone..."
Second Life Content Creators Now Likely Making More Money From Second Life Than Second Life's Own Corporate Owner: "Only last month, I estimated the company and its users were earning about equal revenue from SL, but it looks like the latter is doing better. (And grassroots content creators generally don't have to rent an office or help cover expenses like transportation costs, as Linden does!) It's an unexpected outcome for both the company and the users, and is the flip side to all the customers complaints about Linden Lab's high land tier costs. Overall and in aggregate, the users are getting the better end of the deal."
Strawberry, Unbound: How A Virtual World Helped A Young Muslim-American Woman Become More Politically Active In The Real One: "I have always been pretty shy in the real world but Second Life has helped me overcome that a bit," Strawberry says. "I have more confidence to approach people or be more outspoken in the real world because of my experiences in Second Life. I wouldn't have thought about sharing my thoughts on such a global or large platform. It also encouraged me to carry the fight and resistance in the real world as well by going on marches, protests, calling my local officials, etc..."
WATCH: “RLForever”, A Powerful Virtual World Tribute to Real World Loss: "Creating machinima and images in Second Life became, as he puts it, 'a type of therapy to be honest. I needed to find a way to balance the emotions and fires in my heart with the realities and tragic nature of real life... We are all full of madness inside, we hide it from others and ourselves, yet it remains. I use my creative work to explore this madness, to embrace it, cherish it and value it and in the process, hopefully, understand those around me better and love them more.'”
After the break: VR and porn, Bitcoin euphoria, virtual worlds and HBO's Silicon Valley, Overwatch's female fans, the aftermath of an Atlantic Monthly profile of Second Life, and -- oh yes -- the Internet and the end of the world:
What Challenges Must Sansar Overcome to Succeed as a Virtual World Fashion Platform?
Longtime NWN reader Chic Aeon raised some smart points last week on the challenges that Linden Lab will need to overcome, in order to grow Sansar into a successful virtual world fashion platform. And while you may not agree with them, they're worth discussing -- and hopefully, will encourage other content creators to describe additional challenges too:
Responding to reports that Sansar clothing still needs to be adjusted after being put on an avatar, Chic brought up another challenge:
Continue reading "What Challenges Must Sansar Overcome to Succeed as a Virtual World Fashion Platform?" »
Posted on Tuesday, December 26, 2017 at 04:03 PM in Comment of the Week, Sansar | Permalink | Comments (10)
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