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Monday, January 08, 2018


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Estelle Pienaar

I have doubts that gatchas will really end up in the lootbox category. But even if it would: It is much easier for LL to react to new policies on lootboxes aka gatcha. There is already a working policy on skill games in place and the gatche machines just have to be changed so that you can win the rares with skill and not just based on pure luck. Then put a gatcha event on a skill games region: problem solved.

Estelle Pienaar

Also: I haven't read the article, but even the headline gets it completely wrong. No one is stealing gatcha machienes and boxes. Some thieves are hacking non-copyable items and sell the illegal copies. What is illagelly copied and sold has 100% nothing to do with lootboxes. As soon as an item is out of the "box", it's a normal SL item. Have you ever heard of anyone offering an illegal lootbox to another SL player, Hamlet?


I didn't read the article nor the comments but I have a flawless opinion nonetheless.


Sensationalism aside, the proposed US regulation is to protect minors and barely applies to Second Life at all.

Let's assume there's many 16-17 year olds wandering around G-rated gacha events and stores with gacha items in Second Life, I'd sooner expect Linden Lab to just end support for 16-17 year olds on the grid before investing money in ways to protect them from gacha.


They will end up in the loot box category and it is gambling and the worst part is people can dupe it all for free and the greed of the creators has gone too far. The best evidence was getting a hold of the scripts in the machines legally from LL and discovering some disturbing things.

Kavon Chrome

Gachas are like the toy machines located at most restaurants. What's the problem here? You don't lose, you win every time. In gambling, you have the chance to LOSE, which IS the problem. SMH...

Kavon Chrome

Oh if you are blaming rippers, then that is like saying everything on SL should not be sold too. Make some sense here people!

Wagner J Au

"In gambling, you have the chance to LOSE, which IS the problem."

Imagine a slot machine which cost $1 door per pull, with a small chance to win a big payout, and a guaranteed consolation prize of 25 cents every time. Would that not be gambling? Because it sure seems like it still would. Also, I bet casinos would get more people addicted with this model.

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