Comments on Shock Stat: In 2017, VR Headset Shipments for Most Top Brands Went DOWN Compared to 2016TypePad2018-01-31T21:34:46ZSLHamlethttps://nwn.blogs.com/nwn/tag:typepad.com,2003:https://nwn.blogs.com/nwn/2018/01/vr-sales-shipments-2017-superdata/comments/atom.xml/Leocomerford commented on 'Shock Stat: In 2017, VR Headset Shipments for Most Top Brands Went DOWN Compared to 2016'tag:typepad.com,2003:6a00d8341bf74053ef01b7c95052ff970b2018-02-15T23:56:48Z2018-02-15T23:56:51ZLeocomerfordhttp://profile.typepad.com/leocomerfordIn many more words: 2017 sales of "full VR" rigs were flat or even negative, with Rift shipping slightly more...<blockquote>In many more words: 2017 sales of "full VR" rigs were flat or even negative, with Rift shipping slightly more HMDs in 2016 than 2017, and HTC Vive shipping less last year than the year before.</blockquote>
<p>By those numbers, PC VR sales are only down in 2017 if you exclude Windows MR. That seems a bit arbitrary, as the Odyssey at least is apparently a fairly decent system overall.</p>
<p>Again by these figures, sales of all PC and console VR systems are up except for the most expensive, the Vive, which was $800 US for most of 2017. That seems to support optimism that future PC VR price reductions will improve sales: especially an end to the cryptocoin-driven GPU cost (and availability) crisis.</p>
<p>It also has to be said that people with inside information have publicly expressed skepticism about the SuperData numbers: <a href="https://twitter.com/PalmerLuckey/status/959172783765729280" rel="nofollow">https://twitter.com/PalmerLuckey/status/959172783765729280</a></p>CronoCloud Creeggan commented on 'Shock Stat: In 2017, VR Headset Shipments for Most Top Brands Went DOWN Compared to 2016'tag:typepad.com,2003:6a00d8341bf74053ef01b8d2d843ae970c2018-02-07T23:36:22Z2018-02-07T23:36:22ZCronoCloud Creegganhttp://ccslfashionista.blogspot.comOne of the reasons Sony is selling more headsets is because PSVR is THE least expensive entry point into a...<p>One of the reasons Sony is selling more headsets is because PSVR is THE least expensive entry point into a full INTERACTIVE non-mobile VR experience. Not only that but Sony has most of the better VR content.</p>
<p>That said, some VR content on PS4 has a non-VR option as well. Relatively recently both EVE Valkyrie and Star Trek Bridge Crew gained the option to play them without PSVR.</p>TonyVT Skarredghost commented on 'Shock Stat: In 2017, VR Headset Shipments for Most Top Brands Went DOWN Compared to 2016'tag:typepad.com,2003:6a00d8341bf74053ef01bb09f00884970d2018-02-03T20:29:37Z2018-02-03T20:29:37ZTonyVT Skarredghosthttp://skarredghost.comI too expected a growing trend and I'm surprised by these data. But I'm not surprised by the fact that...<p>I too expected a growing trend and I'm surprised by these data. But I'm not surprised by the fact that 2017 was a bad year for VR: every journalist has talked bad about this technology saying that it is dead... and this has influenced the audience</p>Afterdark9090 commented on 'Shock Stat: In 2017, VR Headset Shipments for Most Top Brands Went DOWN Compared to 2016'tag:typepad.com,2003:6a00d8341bf74053ef01b8d2d6ed7a970c2018-02-03T09:33:54Z2018-02-03T09:33:54ZAfterdark9090Well; probably Cory sold Zuckerberg on Oculus Rift and made a tidy profit.<p>Well; probably Cory sold Zuckerberg on Oculus Rift and made a tidy profit.</p>Dirk commented on 'Shock Stat: In 2017, VR Headset Shipments for Most Top Brands Went DOWN Compared to 2016'tag:typepad.com,2003:6a00d8341bf74053ef01bb09ef6e04970d2018-02-01T20:39:53Z2018-02-01T20:39:53ZDirkClassic hype cycle stuff. I wrote about VR illness (like motion sickness) and found that at least 10% of the...<p>Classic hype cycle stuff. I wrote about VR illness (like motion sickness) and found that at least 10% of the population can't adapt to VR. Stats like that will predict a slide into a niche market at best. We've been teased with VR since the Oculus Rift Dev kit 1 showed up, and we were told it would be just around the corner... next year... VR is the biggest thing since sliced bread... Nope.</p>Guybendov commented on 'Shock Stat: In 2017, VR Headset Shipments for Most Top Brands Went DOWN Compared to 2016'tag:typepad.com,2003:6a00d8341bf74053ef01b7c94c0201970b2018-02-01T20:17:04Z2018-02-01T20:17:07ZGuybendovhttp://profile.typepad.com/guybendov1It is a shame that Google did not back up Cardboard more. They had such a good momentum.<p>It is a shame that Google did not back up Cardboard more. They had such a good momentum. <br />
</p>Shiv VASISHT commented on 'Shock Stat: In 2017, VR Headset Shipments for Most Top Brands Went DOWN Compared to 2016'tag:typepad.com,2003:6a00d8341bf74053ef01b8d2d666b6970c2018-02-01T18:29:14Z2018-02-01T18:29:14ZShiv VASISHThttp://marketpsychoanalysis.wordpress.comNot everything finds its use as intended. If people thought that gaming is the way forward, then they will have...<p>Not everything finds its use as intended. If people thought that gaming is the way forward, then they will have to wait long to get traction. I personally believe that there is more to be gained by moving away from what I call the "Id satisfier" and looking for uses in other, must-have-to-meet-serious-need categories: Healthcare, education, simulator-training - these are the points of discovery, and of sustainability of the category - companies investing in these will find the room to make mistakes, get real feedback and make better products that will survive changing tastes and fancies. Consider this: The Hummer Vs the Humvee. I would stretch this to self-driving cars - surely all this AI tech could be tested by shipping and airline companies before they decide to put driverless cars on the roads. And if you have to move forward, it will begin with gated communities like residential homes and hospitals and airports (yes, there are real driverless cars speeding around Ca, but traction...?). To me, no surprises, here.</p>