Last month it looked like VRChat usage was definitely trending downward, but a few weeks later and pulling the camera back to three months, and checking its Steam stats, we see a different story:
After a massive growth spike in December and January, with daily active users peaking over 20,000, usage is definitely slipped -- but then stabilized, not slipping beneath 7,000 daily users, even during the weekday. This has all the marks of a sustainable, active community, as opposed to waves of hit and run trolls. And while 7,000 daily actives isn't spectacular in the big picture which includes MMOs and multiplayer games, compare (above) with competing social VR platforms -- Rec Room is a distant second with daily actives in the low three figures, and the rest (including High Fidelity), even more distant with usage in the two figures.
The next question is if VRChat can start building on this base, but right now they're best positioned to do so. Take a look at recent tweets about VRChat, reflecting a vibrant and diverse userbase:
Our long awaited return to VRChat.
— Sam Thorne (@Strippin) February 21, 2018
Never change...https://t.co/RrHAGmooIl
VRChat celebrated one of its biggest weddings yet, but it’s the story surrounding the newlyweds that have people talking about VRChat’s future with serialized entertainment. https://t.co/5skrWPOj4j pic.twitter.com/LTrjbR8qHo
— Polygon (@Polygon) February 20, 2018
Join us tonight for Endgame in @VRChatNet for a discussion on virtual emergencies! How should we respond if someone has a physical or mental health emergency in VR? Is it the same as IRL? What if it's a close virtual friend? Tonight we'll explore morality in the metaverse! pic.twitter.com/Gy67szgslk
— EndgameVR (@endgamevr) February 21, 2018
Glad to see that this social is becoming healthy again..
Posted by: TonyVT Skarredghost | Saturday, February 24, 2018 at 03:30 PM