Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting
Vogue was one of the magazines I continued subscribing to after most of my magazine consumption became digital. I love to page through, enjoying the highly editorial styling, poses, and photos. Wicca Merlin’s fashion photos are like that. There is an edge to her photos, with sometimes outré poses, innovative styling, and high concept fashions. Some of her images evoke Czech Art Nouveau artist Alphonse Mucha; others call to mind the angular poses employed by Vogue photographer Terry Tsiolis.
Since Wicca is also a designer and a photographer, I was curious how she managed to keep all those balls in the air, and what drove her to continue blogging and photography after she began designing. I was even more curious after finding out she does all this in Second Life while touring with a music group in real life.
This interview has been lightly edited for length and clarity:
Your photos are very editorial. How do you go about putting together your shoot? Do you have a theme you want to express? Do you put together your outfit and then think about your photo or do you have an idea and go about assembling the outfit and background?
I do not have a plan or any structure when I am preparing for pictures. Sometimes I want to express something. Sometimes it is just a challenge to myself. Sometimes an outfit is how I find inspiration. Sometimes it just happens while I am cleaning my inventory and find interesting things that I forgot about. That is the reason why I sometimes post older things as well. I never had the desire to blog new releases only and sometimes it is just a song that inspires my stylings or pictures.
I am a very impulsive and emotional person, and that is usually the "engine" that makes me do what I am doing.
How do you describe your style/aesthetic?
It is hard if you follow your feelings and emotions to describe style or aesthetics. I love expressive poses, poses that show any kind of motion or activity. I love to put opposites together and make them look like they would belong together, anyways if it is clothing, background, furniture or colors. Usually I do not really think much about it and just let happen, what comes to my mind.
I know very well what I do NOT want in my pictures usually. I am not a friend of point-blank nudity without any artistic background...it is the same with dull pornographic themes or any kind of blunt violation against humans or any kind of animals and creatures with a soul...Not saying that all that should not be done, or that I dislike it if others do it, it is just not so much my cup of tea.
To me aesthetic is everything that does not hurt anyone on purpose and something that can be different for everyone.
Much more after the break!
Founding Linden Lab Engineer Explains Why Last Names for Second Life Avatars Were Removed
Responding to the news that Linden Lab is returning last names to Second Life after a 7 year absence, reader Dartagan Shepherd recalls a Linden staffer telling him that they were removed because "they were losing a massive amount of signups at the point where people had to choose a last name." Founding Linden engineer James Cook also stopped by comments to confirm just that:
I think the real problem is that the original naming system didn't include an option to change the last name at least once, and onscreen text explaining that during set-up: "Choose your last name to start -- you can change this later." This would have nudged new users to think about their avatar identity as something unique and special, and create the name in relation with the existing SL community. People asking, "Why can't I just use the username I use everywhere else?", is exactly why so many new users wound up typing in their AOL handle or other inappropriate username into the first name option, leading to thousands of avatars named "Bobbie_Joe_73 Midnight" and suchlike -- who were then treated as clueless noobs by the established community.
By the way, when I say James Cook is a "founding Linden engineer", I mean that -- he started at Linden Lab when the startup was still on Linden Street in San Francisco, and helped create (and did the voiceover) for this early, early, early demo from 2001 of what eventually became Second Life:
Continue reading "Founding Linden Lab Engineer Explains Why Last Names for Second Life Avatars Were Removed" »
Posted on Monday, March 26, 2018 at 12:10 PM in Avatars and Identity, Comment of the Week | Permalink | Comments (7)
| |