« Why Some Women Gender-Bend in Online Worlds - Classic NWN Quote | Main | Virtual Job Hunting in Second Life About as Daunting as Job Hunting IRL »

Thursday, April 05, 2018


Feed You can follow this conversation by subscribing to the comment feed for this post.

David Cartier

This should surprise nobody, seeing as they've made no efforts to promote it; not even in Second Life, where they have a captive and at least somewhat interested audience.

Todd Adams

Maybe also because it really sucks?


Sansar is an unfinished product, there's no point in using it until they make it worth using.


Actually this is also true across all variations of "Virtual Reality" related search terms and steam product stats for VR, so far as I can see. It's certainly not just Sansar. The movie is not causing people to want to 'try out' VR. I think this is because it only presented the idea of VR as mostly a sort of multiplayer shooter for escapists, rather than for education and many other uses, as presented in the book.

Galen in Sansar

I concur with Philip Rosedale's points. What's more, we should not expect that people who enjoyed watching a movie about VR would, en masse, be moved to try out VR. After all, did the success of Rocky trigger an upsurge in people boxing? Did Did Gone in 60 Seconds trigger a wave of automobile theft?

I think the majority of people who have so far watched Ready Player One are no more aware of or interested in real VR. I'm sure it has sparked the interest especially of younger children, who will eventually make the connection with existing VR technologies and worlds like Sansar and High Fidelity. That tiny margin of people will have an impact. Give it time.

metacam oh

The people running down the street fighting in the Oasis in the movie bugged the hell out of me. I feel like it made the whole thought that went into this future seem flimsy to me. I don't recall that in the book and it could have easily been cut out of the film without a doubt.


Yeah, that's true for the whole VR and the movie may have portrayed more a MMO shooter than a social virtual world, but with Sansar there is a difference: unlike others, Sansar and Linden Lab partnered with "Intel, Vive & Warner Brothers to Launch Official VR Recreation of Aech's Garage from Spielberg's Ready Player One", and they were part of Intel CES booth
Then, after "Aech's Garage", they launched "Aech's Basement", announcing it at least via Twitter (and via email to Sansar users), plus related blogs talking about it
So they put their effort to take advantage of the movie. Even with this effort from Linden Lab, Sansar didn't receive extra traffic.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Bad-Unicorn SL builds holdables HUD
AWE USA discount code
Dutchie Evergreen Slideshow 2024
Juicybomb_EEP ad
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
my site ... ... ...
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog