As announced last month, Linden Lab is removing Sansar's in-game terrain editor this month, and as announced in this week's update, is also removing content created with that editor:
As we explained in our last release, we are sunsetting the Terrain Editor tool in Sansar in the interests of optimizing performance. We encourage you to instead use your preferred terrain creator and import your terrain as an object into Sansar.
Any terrain created by the Sansar Terrain Editor tool and using terrain heightmaps will be replaced with a default placeholder at the end of April release. So if you are a Creator who has used the Sansar Terrain Editor tool, please be prepared for this change.
In other words, if you're a Sansar content creator who's created a landscape with the terrain editor, you have a few weeks to replace it with a landscape built with an offline editor, or it'll be replaced by the company. Which strikes me as a pretty drastic way of optimizing content that may cause confusion.
So no diff from cutting HiFi cutting 32 bit then :) At least Sansar was honest that you ain't ever getting on....). Yeah I do own access to 2 machines made this decade but I like my old box. I can run and create and other things for one.
More seriously the terrain was broken a long time ago. But you would have to read the 'dev' on that. But hey non gender sits ooooh
' we are sunsetting ' isn't that a nice phrase. I also like the smell of napalm but only after my coffee.
That said - Sansar still has an untapped market. Those less cynical than me who use the LL product that is head and shoulder above to still do at least basic YWYI must be in the hundreds of thousands. Possibly more.
Posted by: sirhc desantis | Friday, April 13, 2018 at 10:48 AM