Wow! Beat Saber sold 100,000 copies in less than a month! We're so excited to watch our community grow this much. Thank you for your support!
β Beat Saber (@BeatSaber) May 28, 2018
π₯ Next steps: finish our Level Editor & bring you fresh new music content! pic.twitter.com/IwIDMFNC3W
With 100,000 copies of Beat Saber sold in under one month on the market, we're getting to the point where nearly 1 in 10 of all owners of Vive, Oculus, or Windows Mixed Reality have a copy of the game. To put that 100,000 in even better perspective, that's more than Skyrim VR sold all last year (37,000), and surpassing all Fallout 4 VR sales in the same time frame (78,500).
And the thing is, owners of those immersive world games are not playing them anywhere near as much as Beat Saber -- here's the latest stats from VRLFG:
This undermines the idea that Beat Saber is merely selling better just because it's much cheaper than Skyrim and Fallout 4 VR. That's somewhat true, but also true (and more important) is even the people who did buy Skyrim and Fallout 4 VR are playing it a lot less than Beat Saber.
Which brings us back, once again, to Drake:
And that's how it is. (Meme by u/Dudemanbrosirguy via this Reddit thread.)
Nah I'd pick skyrim and fallout anyday over beat saber! I just can't afford them :*(
Posted by: FrushAngel | Wednesday, May 30, 2018 at 06:28 AM
If we look at things in context:
BeatSaber only has 1.1K concurrent users at launch, VS SkyrimVR which had 3k despite being more expensive. https://i.imgur.com/RJRNlC2.png
Comparing concurrent users of an old game VS a new one is not an indicator of what consumers want.
Posted by: Hugo Ferreira | Thursday, May 31, 2018 at 06:52 AM