Never mind that The New Yorker just published an embarrassingly, condescendingly bad article on Fortnite, there's a superb one from The Atlantic and novelist Robin Sloan, whose on the ground observations of the game echo the theme of Fortnite being a virtual world disguised as a multiplayer FPS:
I unlocked a critical upgrade: a single “emote,” an action outside the boundaries of run/jump/aim/shoot. It’s a heart. I can now press a key and cause a dorky cartoon heart to appear above my character’s head. In possession of a heart, I began to negotiate... Mostly I get blasted, but sometimes I don’t, and when I don’t, the possibilities bloom. Sometimes, after we face off and stand down, the other player and I go our separate ways. More frequently, we stick together. I’ve crossed half the map with impromptu allies.
Then there's the Fortnite dance clubs I die too soon to get close to:
Hidden around the island, there are dance floors, the lights still flashing and the music still oonce-oonce-ooncing amidst the desolation, and it is well-established that the dance floors are DMZs. This isn’t a rule of the game; as far as Fortnite’s code is concerned, a discotheque is as good a place for blasting as a dry creek bed. But the players disagree. If a renegade dares turn against the crowd, the crowd teams up against them, then returns to its revels. This norm isn’t absolute, of course, and it’s also a bit of a cheat, because it’s been established largely outside the game, on the message boards and streaming channels where Fortnite players gather.
The key here is the players evolving the world's social rules , and not the developers. (Though when the company added dance floors in the game, I suspect Epic was hoping their players would do something very much like this.)
It’s hard to come by experienced people about this subject, but you seem like you know what you’re talking about! Thanks
Posted by: Fortnite Hack | Friday, July 27, 2018 at 07:46 AM