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Friday, May 18, 2018

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XaosPrincess

The BABYMETAL video is super cool, but HIGH FIDELITY is even cooler, because its OpenSource-P2P approach guarantees the maximum amount of freedom a platform can offer as well as its immortality.

I can put fancy stuff like this on the blockchain based marketplace:
https://youtu.be/s1eYRMY9qAw

The commerce system also offers some interesting blueprints for global copyright handling - which will be indispensible in the future (of VR):
https://docs.highfidelity.com/high-fidelity-commerce/basics

Most importantly there is no other application which let's you FEEL SO GOOD in VR!
The physics are impeccable and the crazy stuff you can do with them is just rad :-)

VRock on & Best Wishes,
XaosPrincess (fangirl ;-) )

Servio Mammon




I'm looking forward to the opening of the new Star Wars movie, "Solo." I created a line of Star Wars parody products, seen here being given away at the Tatooine Mission of TheChurchOfArt.org, which is located in a SWRP SIM: Skylar 207, 100, 40. If you're a Star Wars fan, you will likely love visiting this SIM.

If you click, say, my box of Yoda Flakes, it says, "
From planet Earth, in the Milky Way Galaxy, imported it is. Breakfast cereal call it, they do. No High Fructose Corn Syrup! Headline declares, but seek the fine print: Contains corn, sugar, and marshmallows, the major ingredients they read. Every morning eat sugary junk food like this, and die of obesity or diabetes you will. Intended not as a box of virtual food, but a virtual warning this is!"

You can read more about my adventures on Tatooine here: www.Rabinart.com/chapter_19.htm

Adeon Writer

Ok I'll get this off my chest:

VRChat makes me so frustrated at Second Life. VRChat’s key to success are five fold: Custom skeletons, custom shaders, avatar puppettering, realtime mirrors, and VR headset support. All things SL either had at one point but removed, or did not implement dispite community urging.

Hamlet Au

That's interesting. Custom skeletons, avatar puppettering, and VR headset support I get, but what's so key about custom shaders and RT mirrors?

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