EU-based readers -- click here in the next 10 hours to register your objections to the to the European Union's Copyright Directive, set for a vote on June 20 or 21. If it goes into affect, any MMO/virtual world/multiplayer game with any amount of user generated content will be in serious jeopardy:
"Under Article 13, companies that allow user-generated content of ANY KIND would have to design some kind of machine-learning-based censorship system that used catalogs of known copyrighted works to check user submissions for copyright violations," as the EFF's Cory Doctorow explained to me last week. "That means that everything from choreography to bitmaps to 3D meshes to music and moving images would have to be filtered by games companies; no one has ever tried to build this kind of filter, but the starting price is $60 million, so expect the cost to be upwards of that." (New virtual worlds like VRChat, let alone older ones like Second Life, don't even gross that amount of revenue in a year.)
Also, Cory told me in a follow-up, this EU regulation could even be used against the online game/virtual world where the user, not the company, owns/rents the server hosting their content -- for instance, against independent Minecraft or High Fidelity servers. Here's why:
Corporate lawyers win again.
Posted by: jimjane | Tuesday, June 19, 2018 at 04:20 PM
Always it is to happen.
Posted by: Test Dpc | Thursday, June 21, 2018 at 12:52 PM
This is exactly the sort of heuristic based algorithm which checks uploaded material against prior work that blockchain based smart contracts can handle best.
Posted by: Michael Lorrey | Friday, June 29, 2018 at 02:04 AM
Another shitty ting done by governments.
Posted by: Blokada | Sunday, September 23, 2018 at 01:24 AM