Second Life doesn't officially have mirror effects per se, but clever young agent of creative chaos Loki Elliot created a clever hack for creating just that:
In Second Life every object can be set to be shiny using the objects material ‘Shininess’ settings. You have glossiness which if you have played with before know that it makes object look kinda shiny plastic. For mirrors this needs to be set to 255. Underneath that is ‘Environment’. Raising this setting determines how much of Second Life’s ‘environment map’ is reflected... The environment map is a giant spherical 360 image that is reflected in anything shiny. It’s quite boring, a simple line that is a bit like the SL horizon. The higher you raise the ‘environment’ setting the more visible this horizon image becomes on your shiny objects surface. Now the trick is to override this default Environment map with our own mini localized environment maps using the projector features.
Much more, obviously, here. Compare and contrast with foxy Adeon Writer's approach to creating mirror and portal effects in SL.
Hat tip to PatchouliW of course!
Loki's dungeon in Fantasy Faire was a masterpiece and his mirror, there, was a truly amazing thing for SL. His torches that use projector lights were pretty impressive too.
In his blog, Loki put a slurl to Beev's demo room; the most impressive reflections that I ever seen in sL.
Posted by: Pulsar | Thursday, June 21, 2018 at 11:46 AM
you can remove the "horizon" by reducing the gamma of the windlight as well as making the specular reflection texture black, which produces a more realistic mirror
see : https://www.flickr.com/photos/weakened_ruiner/28863182178/in/dateposted-public/
&
https://www.flickr.com/photos/weakened_ruiner/42872113101/in/dateposted-public/
or
https://www.flickr.com/photos/weakened_ruiner/42154373864/in/dateposted-public/
Posted by: weekend ruiner | Sunday, June 24, 2018 at 10:57 AM