« Kim Kardashian Continues Using Second Life Avatars in Her Social Media | Main | Second Life Discounts Help Drive Largest Sustained Sim Growth in Years »

Tuesday, July 17, 2018


Feed You can follow this conversation by subscribing to the comment feed for this post.


They probably meant the # of people who "experienced" something.

So a total of 15,000 people had an experience.


So that's the fate of about 94% of the experiences created there. Wow. Surely there may be various reasons to not publish, but given how desert it's there, so many unpublished "experiences" sounds like: people came, gave a try, left; almost all of them.
There are a couple of mines too among those 15k+ unpublished. I guess it doesn't help to deal with an interface and a platform that feels like a tech demo, struggling with its slowness unless you have a 100 Mbps VDSL/FTTC network at least, putting time and effort (and maybe money), just to end up with you alone sitting there with your creation, and realize that only an handful of people or nobody at all will see or enjoy it - unless you take pictures or you make a video - So it won't even appeal museums so much at this point. Some talented and pro people made beautiful things, but almost nobody visits. Ok, VR didn't took off yet, but you can see the difference with other platform, namely VRChat. Of course you can do it for just yourself. After spending some time and effort in making a Sansar "experience", you could say: "well, I had fun, at least" (and I hope you had), but it sounds a little like the Fox and the Grapes. Or you can still continue to hope that one day... a year passed since it has been made public, articles were written, LL took advantage of events and movies. A desert. Not even a trolling episode helped LOL. And the video above from Augmented World Expo, after 2 days, has about... 40 views. I won't say it's hopeless, but no matter how much LL boasts it, at this point Sansar seems the least popular and least successful among all the alternatives made so far and I'd invest my time elsewhere.


The Lab is just taking way too long to develop Sansar into something usable. I was very interested in making clothing for Sansar. I own one of the private experiences there. They have an excellent system for clothing their avatars - but there is no one there to buy the clothing. And why would there be? The avatar body is quite good but you can't change the shape of it - at all. The heads have sliders but there is no way to make them look good. You can't change your skin or even add makeup.

If you go to most experiences all you can do is look around. You can't even sit on a chair. Not everyone wants to play games like hover derby. I think that whoever was tasked with making the avatars dance with an emote was either unqualified or playing a joke. Not exactly mocap or what you'd expect from a next gen virtual world.

Sansar is a beautiful world with great potential. It's building area is much better than having to use a Unity or Unreal sdk but it's still too difficult for the average avatar - even if they are just buying bits from the store to assemble. But it doesn't seem like anything is being developed lately. I watch for news of updates but there isn't any.

I'd like to see a roadmap before I go back and consider developing for Sansar. I really, really, want to get back into making clothing in MD. I just can't see any reason to, at least right now.


I've said the same thing on the Sansar Discord chat. Give users the ability to dance and sit properly so they can meet up and interract beyond just chatting and standing around.
There are some user spaces that look fantastic and some things are fun to do. I actually just visited an experience where I took a boat ride and took a tour around an atmospheric forest on an airship, it was pretty cool. I have an avatar that I can dress pretty decently in several outfits and looks quite cool apart from being able to get the shape and face exactly as I want like Susan mentions, but she does have nice hair.
What I'm missing is friends to enjoy those experiences with, and there are some *fantastic* experiences. I wish people could see them. I've tried to show my SL partner a couple but her bandwidth in Australia is so slow they take forever to load even though her PC is superior to mine. And once you want to teleport to a new experience that isn't cached on your computer, you have to wait to download the entire scene before you can enter.


Another anti-sansar blog from a sinespace shill. Well i guess you have to get paid somehow.

Galen in Sansar

How many experiences have been created along the way does not correlate to how many people visit at the same time in a given day ("concurrency"). If it did, you might wonder how there could be over 1,000 experiences listed. So why would you be surprised that there would be 15k experiences (more likely "scenes" and possibly deleted experiences/scenes) that are unlisted?

Here's my own May 26th analysis of the data I've collected: https://ryanschultz.com/2018/05/26/guest-editorial-by-galen-a-tale-of-two-sansars/

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Bad-Unicorn SL builds holdables HUD
Dutchie Evergreen Slideshow 2024
Juicybomb_EEP ad
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
my site ... ... ...
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog