Typical SL avatar height (center), compared with WoW avatars (created by Penny Patton)
Venture capitalist and Valley mensch Hunter Walk has a fun blog post about his time as a Linden during the founding of Second Life, recounting what he and the company learned about avatars, and how users interact with them. One key takeaway:
Can’t Be Too Big or Too Small: We put a limit on avatar height because of the prisoner’s dilemma that immediately everyone would want to be a huge dragon. Our height minimum was originally about just making sure you were generally visible in the world – no Ant-Man in Second Life. And then we increased the height minimum to more of a small adult size.
Very roughly summarized, the prisoner's dilemma suggests that two people acting independently of each other will make self-interested choices that ultimately hurt both of them. Linden Lab was right to be concerned about this, because the user community (and the company itself) is still dealing with this problem. Hunter told me how the company set the avatar height limits for my book:
“Second Life is supposed to be about limitless opportunity,” Walk remembers them thinking, “but you can’t be a 10,000 foot dragon. We stood back and we said, ‘Wow, this is Prisoner’s Dilemma.’ Like the first time somebody wants to be a 150 foot giant, then everybody’s going to want to be a 150 foot giant, so all of a sudden you’re in this out-of-whack world.”
After some deliberation, they confined avatar choices to humanoid and gendered, with size limits within a realistic scale. Instead of giving users an automatic, pre-made option to go beyond those confines, they created “attachment points” on every conceivable joint of the avatar body. If Residents wanted to be taller than the 8 feet maximum height, they’d have to create leg-shaped stilts, and attach them to the bottom of their feet; if they yearned to be a multi-limbed alien, they’d need to create and attach those additional arms, themselves.
Trouble is, the company didn't limit height options enough. By and large, most active SL users wind up choosing avatars in the 7 to 8 foot range (see above), to the point where anyone with an avatar at a more average height range (say between 5 to 6.5 feet) is making a conscious choice to appear small relative to the larger user community. And that's become a big, ongoing economic problem:
The problem, veteran Second Life content creator Penny Patton explains in this detailed blog post, is that 3D creators and SL land owners are then pushed into creating and hosting houses, stores, nightclubs, etc. that are sized as if everyone using them plays on the NBA:
1. Land in SL is finite. - Yes, yes. Anything is possible in SL, but only if you can fit it on your land. Since land is a set size, when you make content and avatars larger you are effectively making land smaller. When you double the size of something you are increasing the amount of area it requires four times. Four 10x10m rooms can fit in the space of a single 20x20m room.
2. More land costs more money. - Your double sized house won't fit on a 512sq.m. parcel? You need to pay more money to incease your land until the house will fit. 512sq.m. is actually a lot of space. Chances are, if your house was not double sized it would fit easily into a 512sq.m. parcel and still have room for a comfortably spacious yard. You are effectively paying more money for less land when you up-scale.
So giving users an avatar size option of 8 feet tall pushes up land requirements, which pushes up the costs for owning that land... which, in turn, has steadily pushed land owners out of Second Life entirely, when they can no longer afford to cover their properties' monthly tier.
Or to put it more succinctly: Linden Lab keeps losing revenue because they allow avatars to be 8 feet tall.
This revenue erosion slowed only recently (at least temporarily) with land discounts, but this feels like a bandaid to a far larger problem. As I've suggested before, the better idea might be this: Monetize avatar height, so that anyone who wants an avatar over, say, 6'4", has to pay extra for that privilege. This would drive average heights down to a more reasonable proportion, while still giving the gargantuanly-inclined the freedom to do so (at a price).
All you humans look the same to me. My world my imagination.
Posted by: sirhc deSantis | Wednesday, July 25, 2018 at 03:14 PM
My avatar is 5’8”, it matches my real life height, and it along with my gender it’s one of surprisingly few things my avatar has in common with me.
Everyone in SL things I am a child though at that height, I barely make it to some people’s hips.
Posted by: Adeon Writer | Wednesday, July 25, 2018 at 03:54 PM
Instead of clubbing people on the head, if this is really a problem for the lab, why don't they offer some incentive? A better proportioned base avatar might go a long way in stopping people from going to such extremes to look correct.
It's all really built on a bad foundation.
It's not always "our problem" to make them money.
Posted by: Clara Seller | Wednesday, July 25, 2018 at 04:26 PM
Every time I read sentiments such as these, I wonder if the people who believe them were discriminated against in the past for wanting to be shorter in a taller world. And since the height trend as of late has more avatars wanting to be shorter, these same people want to actively attack taller avatars. Now, being taller costs Linden Lab to lose money? Wow.
Who says that human avatars must follow real life height? Also, just because a house or an avatar is smaller, does not automatically make it proportional. I have felt lost in huge homes, and claustrophobic in tiny homes - both due to not being proportional.
The suggestion to charge people for choosing to be a certain height in SL would be discriminatory. There are plenty of options in SL nowadays for bigger and smaller avatars when it comes to buying homes - one just has to be familiar with the brands that cater to each population.
Posted by: Monica Querrien | Wednesday, July 25, 2018 at 06:48 PM
Your world, your imagination. Until some dweeb comes along and tries to ruin it.
What's the point of going into the virtual world of SL if you're going to be stuck looking like average humans?
Everything is scalable in SL - Have you been to Tiny Towns? Dragon Lairs?
SL is losing it's imaginative magic with every whine and cheese article about avatar size or avatar dress or this or that people think should be limited. There's already stupid discrimination in SL at clubs that don't allow in Furries or Tiny's.
It's this kind of dribble that makes me think about chucking SL and taking the revenue I give to Linden Lab and spending it elsewhere.
Posted by: Pixels Sideways | Wednesday, July 25, 2018 at 08:41 PM
There are so many things wrong in this piece. For starters, the "Typical SL Avatar Height" depicted in the image at the top is not typical. That's just giant dude in an Aesthetic body. The typical SL male is wearing Signature or Belleza bodies. Not Aesthetic. So right out the gate you're providing false information derived from baseless assumption. The giant avatar thing is not anywhere near an issue like it used to be. I am out and about on the grid all the time and my 6'0" female avatar is rarely dwarfed by giantess women and giant men who could pick me up with one hand. I hardly ever even see the Aesthetic body anymore. Most women are about my height and most men are clocking in at around 7'0". Is it still taller than the average real person? Yes. But I have never once encountered this problem you speak of about giant houses needing more land and thus ending up homeless because I'm JUST SO BIG!! Even in my old days when I was over 7'0" myself this literally never happened. Nor have I, in 11 years of SL, ever heard a single person complain about this imaginary problem. Your speculation that Linden Lab is somehow losing money because of this homeless giant epidemic has absolutely no basis in fact, research, statistics... I don't even see any valid anecdotal evidence presented here. Penny Patton is only relevant in a handful of role play communities so she only speaks on her experience within role play. In role play, realistic avatars are often required to participate in a particular community for the sake of immersion. This is the only time an avatar's height would actually matter to anyone at all. So this is a role player complaining about a role play issue and cleverly devising an argument to try to convince Linden Lab to intervene because she's tired of policing avatars on her role play sims. Oh, and... she wrote that article 7 years ago. SEVEN YEARS. Second Life has come a long way in 7 years. Your entire article is just jumping to this hyperbolic scenario where other people's avatar heights is ruining Second Life and using a 7 year old complaint from a niche resident to validate this point.
Imposing a height limit is nonsense. If you don't want to be 8 feet tall, don't be 8 feet tall.
SL is about being whatever we want to be and, for some, to escape the oppressive and demoralizing limitations we experience in real life due to our appearance, proportions, or physical abilities. My roommate in real life is a Second Life resident and he is 6'6" in real life. He already faces enough singling out due to his height in the real world, but then, in your opinion, he should have to come to his virtual world escape and be singled out again and charged extra money for being tall if he wants to represent himself accurately? That's discrimination.
This entire article is simply ridiculous, judgmental, and utter nonsense. There are a lot of things that Linden Lab does (or doesn't do) that prohibits growth and further success of Second Life... this height "issue" does not even rank in the top 100.
Posted by: D. Tree | Wednesday, July 25, 2018 at 09:47 PM
I've read plenty of things that could be considered manure but this is right up there near the top.
Are you serious? Like this is not satire or some feeble attempt at humor? REALLY?!
It seems to me that you are proposing via proxy what is very likely being considered by LL, wouldn't shock me a bit .
They have their grubby hands firmly around the old cash cow's teets feverishly milking away. That old cow is getting tired and she is going to dry up. You let them just try this nickel and diming b.s. and I am gone. I will take my 4 premium sim owning accounts and just go. Probably to nothing else but it would be better than being taken advantage of with crap you are suggesting.
Posted by: Eugenia Darmody | Thursday, July 26, 2018 at 12:55 AM
If you charge people for the privilege, chances are more people will want a taller avatar than less. It might become a status thing.
Personally, I'm for choice. (Even though my avatar is possibly short by SL standards)
Posted by: Moggs Oceanlane | Thursday, July 26, 2018 at 04:38 AM
Oh please. Anyone in the land biz in SL knows that land size isn't the limiting factor - prims are. If you made a tiny avatar and had a tiny house on an appropriate size plot of land for that house you wouldn't be able to furnish it without running out of prims. The lab can't concentrate the prims any more without sacrificing performance. And if avatars were smaller we'd have more of them on a sim and that would affect performance even more.
As it is, furniture and vehicles are all built for what you call "giants" and forcing everyone to be smaller would basically break almost all that content.
Posted by: Susan | Thursday, July 26, 2018 at 05:00 AM
Very good point. All of that "your world your imagination" stuff should be available only to residents who passed a special training. Most of SL residents have no idea how to use any of the building tools, how to get the exact numbers and whatnot, and they just make their avatars "average" height or "slightly above". And current "average" is around 7ft >.<
Posted by: Your favorite chinchilla(in disguise) | Thursday, July 26, 2018 at 08:03 AM
Another option is simply make a height slider that overrides everything else. Set your avatar to 6 foot or whatever and as you adjust height and other things it proportionately locks to whatever you decided to start with.
If you want to have an 8 foot tall avatar, fine. But you are consciously doing that instead of the way it is right now where everyone just immediately goes and slides everything up.
Posted by: Summer Haas | Thursday, July 26, 2018 at 02:11 PM
How about incentivizing the skin and shape makers - along with fashion leaders - to simply make smaller avatars, and limiting the choices available to new accounts? LL can't simply dial things back, unfortunately, or everyone would be running around in oversized wigs and vehicles.
Posted by: David Cartier | Thursday, July 26, 2018 at 03:35 PM
In the last years I'm seeing more realistic sized avatars, especially at shopping events. Perhaps you should count more on women with this. I suspect the issue touches guys more, as they (usually, I don't mean everyone) don't like to appear shorter that other men, so they raise their height and so on. Of course there are also individuals affected by giantism in real life, but the whole population 8 feet tall is a tad odd. Women instead (again, in general) could feel not so comfortable in towering above everyone else, including their boyfriend.
Of course every item you see in SL is imaginary, but there is an in-world measurement reference at least, i.e. regions are said to be 256 x 256 meters wide. When you use that, it's easier to make everything on scale, else it ends up more or less messy. In Second Life the latter tends to happen.
It's true that if everything is scaled up, you have less space to place your stuff. If you rent, lets say, a 32 x 16 m parcel (512 m²) and your simple 2 rooms house footprint is already 30 x 15 m, then you have barely just the space for that. But if your house has a realistic size instead, with realistic sized beds, realistic bedrooms (e.g. 3 x 4 meters), as well as the other rooms, then that parcel is enough for having a nice house and a garden. Or if you have a garden, you can have a more spacious garden with the same amount of prims and at the same price.
You can go down further more: if you put a "tiny" on a mircro aircraft or you use a "warbug" aircraft, you can fly decently and have fun even within a single region.
When we talk about buildings, rather than the avatar height, I think the biggest problem is the default camera placement: a 3 meters tall roof would look cramped in SL in 3rd person view, so you tend to make them at least 5-6 m tall, your small house becomes as big as a castle, then everything goes out of proportion, not even scaled up accordingly, you have something huge, something less huge.
SL is a creative platform, and creators and tinkers don't like when you want to limit their creativity too much. Furthermore you can see how residents keep to circumvent those limits, at least for not human avatars. The first example is the Tiny community. Then as rigged mesh bodies were introduced, people had fun in making micro humanoid avatars, such as 0.3-0.4 m pixie fairies, while on the other extreme there are true giants, 11-12 m tall, if not more. You could see them in Fantasy Faire too.
But a 2 m tall pixie or a 1.80 m / 6 feet tall toddler would look strange, isn't it? When we decide a standard measure unit and we want to reproduce real life things in-world, it works better when things are on scale and it's easier to set your height if you want it to match your real one. So I'm glad that there are more realistic sized avatars now.
Posted by: Pulsar | Friday, July 27, 2018 at 08:28 AM
I often laugh at the "heightests" in Sl. The claim they MUST be no taller than their rl in order to be "real" Oh, ok then, then you have a perfect fit body, a butt so tight you can bounce a quater off of and and 33DD boobs that defy gravity as well? LOL
Posted by: jackson redstar | Monday, July 30, 2018 at 01:50 PM
So what this article is saying is:
1. Give people the ability to make giant avatars, then more and more people will make their avatars giants until it pushes the majority up to giant sizes.
2. Larger things use more space. (And, if we're talking objects, more prims. Susan forgets that larger objects use more land impact so building smaller actually allows you to put more content onto your land. Susan is partially right about performance but if you understand how Level of Detail works in an environment like SL then you'll see how smaller objects are easier to render.)
3. If you want more space, it costs you more money. Make a giant avatar, then make all your furniture and the house you put it all in larger, you are going to be paying twice as much money as someone who builds an identical house, uses identical furniture, and has an identical avatar, all just smaller in size.
This is all pretty straightforward and easily proven.
That said, I don't agree with the "solution" the article presents; charging more for larger avatars. I think it would be better if Linden Lab lead by example. Making the starter avatars more reasonably sized. Making the public environments and content like Linden Homes more properly scaled. Simply providing good avatar creation and building habits from an official Linden source could go a long way here without actually restricting the size of avatars.
Posted by: Bruno | Monday, July 30, 2018 at 07:58 PM
I was first in Rose 3D/Moove Online program. I went to There.com with friends from Rose. Avatars were properly proportioned to the surroundings and can be compared to a proper proportion compared to a real life person compared to the surroundings. My friends all went to SL from There.com, so I followed.
I arrived to SL with laughter over that I had moved to the land of giants hahaha And I have cracked this joke often in SL in how I live in the land of giants. I kept my SL avi at 5'3" from when I arrived and first changed my avi in 2005 up until a year ago in 2019, when I decided to play around with the height because I live in the land of giants hahaha
I have gone on up over 6', trying to keep in step with those I am surrounded by as I go out dancing, and have always still been shorter than the majority. I would slip back to my norm of 5'3" but after taking it up, that seemed to make my legs look stubby, so I would slide it back up gradually.
Furniture is not usually designed sized for the giant and everything has to be stretched. I wont buy no modify because of such. Door openings are not designed for the giant and must be made taller. While walking into housing and various things, they are not designed for the giant. The vehicles are not designed for the giant. I always cam out, so I can see everything. I am extremely observant of everything. I like things to be as realistic and flawless in some areas as possible and this is part of that.
I have taken my avi down to 5'6". I would go back to 5'3" but the legs appear too stubby. I go out to dance and as usual, most everyone are giants. Lately there has been more with proper height but still far more giants. I do not like being a giant. I am a small person in real life and I like myself enough to want my avi to be as close to a me as possible. I always hated having to have big boobs in SL and was so happy when Maitreya Petite came out.
In real life, I am 5'3" and 103lbs, just to give an idea that yes, I have a little butt, little boobies, no tummy and I am pleased at my age of 58 to have kept this size all of my life. I like myself :) I always worried I would get fat and my son's dad used to always tell me I will be a sexy little old lady hahaha And I am a little old lady, not so sure about that sexy part but a little old lady indeed hahaha
I am keeping my avi at 5'6" because I like being more realistic and normal but the 5'3" avi legs are stubby and I do not have stubby legs. I have thin legs in proper proportion to the rest of my body. I have decided others can be giants if that is what they want to be but that is not what I want to be, so I dont have to be a giant.
In SL, we can all be whatever it is we want to be. I love SL. Everybody be what they want to be and be happy. Leave it alone. If you want to be a closer to realistic avi, then be that, and if you enjoy being a giant, be that. Just Be :)
Posted by: Cherryl | Sunday, December 06, 2020 at 11:33 AM