Comments on Sinespace Launches New Teaser Featuring User-Created Scenes, Avatars, Poses, Animations, Scripted Games & Vehicles, In-Game 3D Model Editing, & RL Facial Capture in Unity-Based MMOTypePad2018-09-19T07:36:10ZSLHamlethttps://nwn.blogs.com/nwn/tag:typepad.com,2003:https://nwn.blogs.com/nwn/2018/09/sinespace-unity-massively-multi-creator-mmo-sl/comments/atom.xml/Adam commented on 'Sinespace Launches New Teaser Featuring User-Created Scenes, Avatars, Poses, Animations, Scripted Games & Vehicles, In-Game 3D Model Editing, & RL Facial Capture in Unity-Based MMO'tag:typepad.com,2003:6a00d8341bf74053ef022ad3b27343200b2018-09-20T21:02:06Z2018-09-20T21:02:06ZAdamhttps://sine.spaceHeya Todd - AX creation in editor is something we're discussing, I don't have a firm answer on it -...<p>Heya Todd - AX creation in editor is something we're discussing, I don't have a firm answer on it - yet. But you might want to keep your eyes peeled on the Sinespace blog next week...</p>
<p>Bet: We do have a mac client - it's available on the download page (we also have clients for Linux, Browser & a few others)</p>Bet commented on 'Sinespace Launches New Teaser Featuring User-Created Scenes, Avatars, Poses, Animations, Scripted Games & Vehicles, In-Game 3D Model Editing, & RL Facial Capture in Unity-Based MMO'tag:typepad.com,2003:6a00d8341bf74053ef022ad36c98c7200c2018-09-20T17:53:45Z2018-09-20T17:53:45ZBetno mac<p>no mac</p>Todd Adams commented on 'Sinespace Launches New Teaser Featuring User-Created Scenes, Avatars, Poses, Animations, Scripted Games & Vehicles, In-Game 3D Model Editing, & RL Facial Capture in Unity-Based MMO'tag:typepad.com,2003:6a00d8341bf74053ef022ad36c9375200c2018-09-20T15:45:08Z2018-09-20T15:46:22ZTodd Adamshttp://profile.typepad.com/6p01b7c8e58468970bWhen are we going to be able to create totally new objects in-world using the Archimatrix tools? Editing preexisting objects...<p>When are we going to be able to create totally new objects in-world using the Archimatrix tools? Editing preexisting objects is fine, but leaving the world to create the objects ruins the user experience!</p>