I was recently observing that Fortnite, the world's biggest multiplayer game, had just evolved into the world's most popular virtual world. As it turns out, Fortnite has always been a successor to virtual worlds -- specifically, to Second Life.
Yes: Cory Ondrejka, who co-founded SL with Philip Rosedale as Linden Lab's first CTO, just posted this recollection to his Facebook, tying together many games and game developer together:
The connected web of game development is pretty awesome. In early 2001, we’d test the prototype of Second Life - then still called Linden World -- by battling each other in a hybrid FPS/building game. [See video below]
Soon after, we expanded scripting, building, and avatars came along and the modern version of Second Life was born, focused on letting people create. We had some pretty fun chats with Epic Games' Tim Sweeney about blending engine, tools, and game into one experience right as Unreal Engine was exploring the same space from a different direction.
A decade later, Epic Games' Mark Rein let me play a prototype of Fortnite that blended ideas from various Epic Games, SL, and Minecraft into a really different game. Playerunknown: Battlegrounds came along and converted Arma 3 grognard-heaven into something totally new: Battle Royale.Soon after, Epic released a new gameplay mode for Fortnite and the world showed up to play.
Now Fortnite has opened up building and islands to enable players to build using their incredible tools. I wouldn’t have thought to build into a virtual world from a non-persistent game — though John Carmack, who’s often smarter than the rest of us, was musing on that idea back in the day — so it’s friggen cool to see them exploring this corner of design space.
And some years after leaving Linden Lab, Cory went on to join Facebook, where he helped drive the company's acquisition of Oculus, where Carmack is now CTO. All this might be surprising to Fortnite players who assume Second Life to be a quirky Sims-type social game, let alone to current Second Life users, who tend to be more in the social gamer vein. But in its first few years (2003-2005), Second Life had a few major free fire locations (called the Outlands), which were all about Fortnite-type gameplay, combining building and combat. (Which even led to a in-game culture war.)
Anyway, take a look at the Linden World product demo Cory mentioned, shot in 2001: