Last August Linden Lab started advertising to hire a "mobile app engineer to deliver a compelling, responsive mobile interface into Second Life", and now the Modem World blog has an official confirmation that the company is indeed creating some kind of iOS "companion app" for SL:
[W]e’re in the early stages of work on an iOS companion app for Second Life. Right now we’re focused on getting a prototype out to our Residents, at which point we’ll be looking for feedback and suggestions. In the early stages, we will not be tying the app to a streaming service. However, we don’t have anything to formally announce yet about the specific features, capabilities, and availability.
The specific wording strongly suggests this won't be full-featured 3D graphics client for SL. More likely, it'll enable SL chat, inventory management, and other select features for iOS, much like the (sadly discontinued) Pocket Metaverse for iOS once did. The original job listing required "Experience developing consumer-oriented mobile applications for Android and iOS", so expect some kind of Android app for SL from Linden Lab too. Until then, there's the third party, feature rich Lumiya Android app for SL (pictured above).
There is another app for SL chat/inventory for iOS. I use it now and then, it’s called MetaChat!
Posted by: Saga | Thursday, January 10, 2019 at 03:13 PM
I'm surprised they don't just buy lumiya
Posted by: Phan Republic | Thursday, January 10, 2019 at 03:52 PM
ME TOO
Posted by: Hamlet Au | Thursday, January 10, 2019 at 03:53 PM
My hope: A client that allows streaming your desktop session to your in-house mobile device over wifi, and obtaining push notifications for events in Local Chat, Groups and IMs. Currently watching a movie on my iPad means becoming unresponsive in SL or logging out. This way, I could be hanging out with friends in SL, without losing the convenience of sitting back with my phone or tablet.
Cloud based streaming services usually don’t have the notifications, and the rendering - which I don’t need to happen off-site - make them prohibitively expensive.
Posted by: Noel Loordes | Thursday, June 20, 2019 at 08:48 AM
Really, can not believe LL are still so behind on SL iOS. Come on already.
Posted by: Alan Hanna | Sunday, September 01, 2019 at 09:56 AM
I can’t believe this is taking so long!
Posted by: Vininie Macchi | Saturday, September 07, 2019 at 09:23 AM
They really screwed the pooch keeping SL tied to PCs. They really need to get into the mobile market and fast before they have no user base left to support them
Posted by: Jason Bourne | Tuesday, November 12, 2019 at 04:59 AM