« Cajsa’s SL Flickr Choice Of The Day: Peeter Tamerlane's "Tokyo Cityscape" | Main | Sign Up to Beta Play GridIron, Upcoming Multiplayer, Physics-Based, Futuristic Football Game -- With Visual Design By SL Star Blueberry! »

Friday, January 04, 2019


Feed You can follow this conversation by subscribing to the comment feed for this post.


Private Hudson : Nine meters. Seven. Six.
Ripley : That can't be; that's inside the room.
Private Hudson : It's reading right man, look!
Corporal Hicks : Then you're not reading *it* right.
Private Hudson : Five meters, man. Four. What the hell?
Sometimes you have to believe what you see

Hamlet Au



Here's a interesting chart, which was pointed out to me recently.


That's 10 popular VR games over time (and yes, there's some selection bias there, it's not all of them) - the key thing to note is that these are all VR-only games (no desktop users).

The interesting thing here to note is staying power - Fallout 4 VR, Skyrim VR, etc all were flash in the pan, people picked them up, and dropped them. What we're seeing with newer titles like Beat Saber is retention - people are going back into the games over and over again, which has not really happened with VR titles until the past 6 months or so.

That gives me some evidence that there is some long term viability here - the problems though are still numerous. A lot of the fundamental hardware issues have not been addressed yet; weight, comfort, heat/sweat, etc are substantially better than two years ago, but still not nearly as solved as they need to be; and the other big issue is space - not everyone has room for a 2x2m+ play area where they can sprawl out; that said, I think if the market grows 5-10x from now (to 10% of the PC gaming population), that's enough for a solid, but niche market segment, like RPGs/RTSs which occupy a similar %.

TonyVT Skarredghost

As with all data, you can read it in different ways. I read it as that VR is slowly taking foot. So, it will work, but it will require years

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Dutchie Evergreen Slideshow 2024
Bad-Unicorn Funny Second Life items
Juicybomb_EEP ad
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
my site ... ... ...
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog