Tracer SL cosplay by Alexandria Brangwin - see high res version here
Avatar-based cosplay has been popular in Second Life since the world started, but the introduction of mesh into SL has somewhat spoiled the fun, since it's not uncommon to find unauthorized 3D models that have been ripped and plopped right into the world. Where's the challenge in that? Longtime gamer and SLer Alexandria Brangwin, however, created this truly impressive Second Life cosplay of Tracer from Overwatch the old-fashioned way:
"There are a lot of pre-made full avatars on the Marketplace but they often suck really bad," as she tells me. "They're scanned or lifted from other game files so they miss a lot of fine detail and end up looking very low quality -- even have no animations, no bento hands, not even eye movement... death to the project if you're trying to achieve specific poses."
So instead, she went virtual world dumpster diving through Second Life's massive library of content looking for parts to recycle:
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Philip Rosedale & Other Readers Ponder the Appeal of "Living, Breathing" Simulated Worlds
Great conversation that spun out of last week's great podcast interview with Philip Rosedale by ex-Linden Melinda Byerley, spinning off from my comment that "I'm a bit sad that he talks so much about how in the beginning, the focus was on making Second Life a living, breathing world with a simulated ecosystem and realistic ocean, sun and moon cycles, and so on... [when] both Second Life and High Fidelity, which now look, feel, and operate far more like interconnected 3D chat rooms."
To that point, Philip comments:
To that question, Mac speculates:
In other words, he's arguing that it's a feeling we can evolve away from. Melinda herself makes a comment which suggests it's a feeling mainly confined to childhood:
Continue reading "Philip Rosedale & Other Readers Ponder the Appeal of "Living, Breathing" Simulated Worlds" »
Posted on Monday, April 29, 2019 at 03:06 PM in Comment of the Week, New World Gaming | Permalink | Comments (7)
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