With NWN partner Sinespace's deadline for its first-person shooter map contest judged by Erik Wolpaw just a couple weeks away (May 31st!), there's a new blog post on their site with four tips on improving your level design. My favorite:
Barriers, chokepoints, hiding places, high points are key: Map layouts must not only be visually appealing, but encourage player strategy. So consider adding hiding places for evasion and sneak attacks, and high ground areas, which give players ideal attack positions. Separating a game objective with choke points which force players to pass through areas where they are extremely vulnerable, can also make gameplay more exciting and suspenseful.
As always feel free to ask the team anything about the contest and BKR in Comments below, or the “bkr-competition” channel of Sinespace's official Discord server!
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