Poorly optimized content continues to be a bane of Second Life, so here's a useful tutorial for optimizing SL buildings by exporting them in Blender. Presented by longtime creator "Deep Elements", who tells me this process reduces overall land impact by quite a lot:
"It's an EXTREME difference," as DE tells me. "My current build (three floor Building) would have been 271 Land Impact - now it is 94, with a functional elevator, too! All rooms/floors have realistic trimming on ceiling, floor, windows, etc. There is a lot in this build, and to be under 100 is simply marvelous."
Deep Elements explains how his method reduces Land Impact so significantly:
"This approach minimizes land impact by consolidating the topology of flat faces and eliminating extra 3D geometry on faces that are unnecessary for a surface. I would recommend for simple walls to re-use the decimation modifier (as it's equally effective and less time consuming than manually dissolving edges), however for intense modeling it may be necessary to manually dissolve edges to reach that ideal layout.
"Furthermore, by joining multiple components together (such as all window sills), it is possible to eliminate land impact through the common materials assignment between them. Lastly, material assignments do affect the land impact of objects, too. I have a follow-up video on manually specifying materials for objects, to either eliminate extra materials that are unnecessary or to create materials on a single object to satisfy those needs."
Watch that one below:
I've released a full, comprehensive tutorial and walk-through for working with Prim to Mesh, and obtaining the absolute lowest land impact possible within Second Life. Please check it out and distribute the link as needed. Feel free to reach out to me as well! :-)
https://youtu.be/rePyak0nTqg
Posted by: DeepElements | Friday, May 31, 2019 at 01:28 PM
Here's the correct link :
https://youtu.be/jQGGcM3ZK_8
Posted by: DeepElements | Friday, May 31, 2019 at 06:05 PM