Oculus Quest has now been out for about two weeks, and we finally have some sales figures to help us guess its install base so far:
At launch the company’s store had just over 50 titles available to download, with a mixture of free titles and games costing as much as $30... At Vox Media’s Code conference, [Facebook VP of AR/VR Andrew Bosworth] detailed that in the first two weeks of sales there has been $5 million in content sales. We have not gotten any details on device sales, though Facebook has never shares sales data on their VR products.
However, as anyone who's gotten an Oculus Quest knows, it does not come pre-bundled* with any games. (That was among my biggest disappointments when I opened my unit -- hey wait how come Beat Saber doesn't come pre-loaded on this puppy?) So the content sales figure helps gives us a good guesstimate of HMD sales:
Assume each Quest owner buys an average of one game at $30, that comes out to 166,666 units; then again, if the average is more like $15 per owner, that would be 333,333 units. To be on the safe side, let's just say low six figures in HMD sales in the first two weeks is most likely. Which is not bad, not bad at all.
However, by comparison:
- Sony announced today that one million PlayStation 4s have already been sold to customers in North America. The news was confirmed via Twitter by Sony Worldwide Studios president Shuhei Yoshida, who wrote “PS4 has sold through over 1 million units within 24 hours of the launch in North America!”
- Nintendo Switch sales worldwide have reached 1.5 million consoles sold, according to a report from SuperData. As first reported by GamesIndustry.biz, that figure comprises international sales recorded mostly during the console’s first week on the market.
* I searched in vain for any word of bundled sales, but may have missed them -- let me know if so. Even then, it's still likely each Quest owner bought an average of one game from the store (some buying more than one, of course).
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