SimilarWeb, my go-to resource for online/mobile data, just shared with me some exclusive user data for the site of Rec Room/Against Gravity (the studio behind the social VR platform). While this doesn't give us direct user data on Rec Room the download client itself, it gives us a pretty good estimate on unique users over time, and demographics. So:
Total unique visitors over the last 12 months globally are 174,130. That would track with my estimate that Rec Room probably has about 20,000-30,000 active monthly users.
As above, over 3 in 4 users are female, with the largest age cohort (34%) being 25-34 years old.
Compare and contrast that with SimilarWeb's VRChat site user demographics: 82% are male, with the largest age cohort (43%) being 18-24 years gold. This suggests Rec Room's user base is on average older than VRChat's user base, with 1 in 3 users aged 35 or older. Not surprising, since Rec Room is much more VR-centric than VRChat, and VR rigs aren't cheap -- typically, people outside college age can best afford them.
Rec Room/Against Gravity site demographics by location are also worth a look:
Half the Rec Room site users are in the US, making it significantly less international than VRChat site users -- only 34% of which are based in United States.
And again, website stats are not the same as client usage stats, but of course, they significantly overlap.
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