As Rec Room for iOS went to open beta, I mentioned how some community members have grumbled that the social VR world seems to be moving away from being VR-focused. But Shawn Whiting, head of community at Rec Room, tells me that that's never actually been the case:
"We think of ourselves as a virtual social club," as he puts it. "We're always expanding to new platforms since playing with your friends is what makes Rec Room so fun. We're always looking to increase the opportunities players have to hop in no mater where they are or what device they have."
I think it's fair to say Rec Room (as with Sansar), marketed itself some years ago with more emphasis on VR, until it became clear that few people wanted to buy a virtual reality rig. But since Rec Room was among the few social VR games on Steam back then, my sense is the small community of early adopter HMD owners fervently embraced Rec Room as "our platform". But Sean insists it's always been architected for cross-platform:
"When it comes to being cross platform that's how we've been from the start," as he puts it. "Every player could always meet up with any other players regardless of platform or device."
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Posted by: mybkexperience | Saturday, August 31, 2019 at 12:52 AM