« Modern 3D Game Worlds Look Better on Old School CRT Monitors Than LCD? | Main | Looking for Alina Lyvette, Creator of Lumiya, the Android App for Second Life »

Thursday, September 19, 2019


Feed You can follow this conversation by subscribing to the comment feed for this post.

Neil Canahm

I think that the 'avatar as representation and extension of yourself' is less important than the effect it has of anchoring you mentally in the environment. That is the crucial difference with 3D environments imho - saving you the mental effort of constructing a virtual space in your head to hold everyone in and keeping you feeling as if you are all working together in the same place, looking at the same material or experience. This is both the power and the challenge of virtual environments for work - you need to experience it to understand it. With AULA, our 3D collaboration environment for enterprises, we always have the same experience - before entering people are skeptical, after they immediately see the benefit. Having said all that - the ability to change hair styles and colours is essential for a certain section of the userbase :)


"In VR, you can be anything, and while most of us will opt to look like our physical selves, we may also use it to transform our identities completely — ushering in a new era of “blind” job interviews, where the interviewer can’t see sex, color or class. We’ve already built the tools. Let’s put avatars to work."

Nothing new about Philip creating imaginary problems to solve in order to pitch a product, but a bit crappy of him to dangle this unsuccessful product as a means to solve racism and sexism in hiring.

I hope he tries it out when interviewing the next Linden Lab CEO. Do it blind as avatars to lessen the chance of a four-peat white guy running a world successful due to largely different demographics.

sirhc desantis

RosedaleDroid searches for ... next pitch. I quit at 'talking all the time' with heaphones on.
@seph nailed it.

Madeline Blackbart

TBF Minecraft characters have skins which people spend time creating to represent themselves, Same could be said for roblox. Fornite people pay real money to purchase clothing and things for there character. So for the gen Y who grew up with these games designing an avatar to some degree would hardly be "odd".

On top of that logically just giving a small selection of premade characters would resolve the "oddness" of having to create/dress your character yourself and still give a similar effect. As it's the sense of physicality that the avatar represents that is the most important in the sense of a meeting situation IMO.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Wagner James Au
Dutchie pool table ad 8-1-2021
Sinespace virtual world Unity free home
Breakroom virtual meetings conferences-GIF
Samsung Edge computing reports NWN
Ample Avi  SL avatars
my site ... ... ...