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Thursday, September 12, 2019

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camilia fid3lis nee Patchouli Woollahra

The main caveat with setting Physics to none on objects intended purely for decoration is that the root prim absolutely MUST have physics of some sort whether it's Convex Hull or uploaded. The workaround is to link incidental/purely decorative objects to a root prim (visible or otherwise) before setting their Physics to None. and (if possible), set the entire linkset to "Phantom" for extra LI and Physics impact reduction (however minute)

Llilith Storm

Setting physics to none just does a convex hull physics shape to an item. It seemingly completely and utterly ignores how Second Life itself works. Also static physics shapes aren't really the complication for a sim it is objects that have actual physics on and not a physics shape at any given time. The biggest gripe in actually optimizing a sim tends to not be with building objects (unless they are horrible), but with how many avatars and other things are going on in the sim at any given time.

Some of this seems to just completely and utterly ignore how sl works though and I say this having owned one of the lowest impacting dance clubs / locations in SL at a time when optimization was hard to come by. You know what effected the sim more than anything? Freaking temp on rez physical objects like lemons falling from trees or temp on rez flowers etc.

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