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Classic New World Notes stories:
Sander's Villa: The Man Who Gave His Father A Second Life (2011)
What Rebecca Learned By Being A Second Life Man (2010)
All About My Avatar: The story behind amazing strange avatars (2007)
Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)
Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)
The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)
Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)
The Skin You're In: How virtual world avatar options expose real world racism (2006)
Making Love: When virtual sex gets real (2005)
Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)
Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)
War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)
Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)
I'm wondering why they didn't decide on an open source engine like Godot? It's obscure, yes, but of all the open source engines out there, Godot seems the most up to speed with the big boys of Unreal and Unity.
Posted by: Nodoka Hanamura | Friday, September 06, 2019 at 12:52 AM
Lets see - launch project to attract crypto - produce interesting alpha - find way to actually cash out said crypto - tantilise with interesting closed beta - move goalposts to platform supported by W3C, Mozilla, MSoft, Google and Apple (WASM is not a bad idea btw) - be bought out/assimilated/claim lack of scaling - rinse and repeat.
Not a bad biz idea really.
Ser Nodoka Hanamura has a point. Not sure how far Godot (is that pronounced as two words or as in 'Waiting for..') can scale as I have not really played enough with it but the latest pull is sitting on my box right now. And it is not the only engine out there.
Posted by: sirhc desantis | Saturday, September 07, 2019 at 03:51 AM
Platforms can be closed or open as far as I'm concerned. Let me design an avatar once, and use it cross-platform, and I'm good. Hasn't happened yet. I'm not holding my breath, either.
Posted by: Joey1058 | Saturday, September 07, 2019 at 04:17 PM
X3D is an ISO ratified, royalty-free open standards file format and run-time architecture to represent and communicate 3D scenes and objects. Not my business but, would this not have been a better choice, allowing them to keep the open standards mantra?
Posted by: Brook Martin | Saturday, September 07, 2019 at 06:09 PM
At some point they'll probably even abandon the blockchain crap when it becomes inconvenient too. They already abandoned VR and open source, two major reasons they were able to get funding in the first place. This is not a business that can be trusted.
"When you stand for nothing, you fall for everything."
Posted by: Theanine3D | Saturday, September 07, 2019 at 11:07 PM
Good choice. Opensource web VR engine that I've tried are all buggy and with not a good visual quality. They still need time
Posted by: TonyVT Skarredghost | Sunday, September 08, 2019 at 08:30 AM
Open Standards doesn't mean open source. They are two completely different things. Too much confusion here.
Posted by: MichS | Sunday, September 08, 2019 at 09:42 PM