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Thursday, September 05, 2019


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Nodoka Hanamura

I'm wondering why they didn't decide on an open source engine like Godot? It's obscure, yes, but of all the open source engines out there, Godot seems the most up to speed with the big boys of Unreal and Unity.

sirhc desantis

Lets see - launch project to attract crypto - produce interesting alpha - find way to actually cash out said crypto - tantilise with interesting closed beta - move goalposts to platform supported by W3C, Mozilla, MSoft, Google and Apple (WASM is not a bad idea btw) - be bought out/assimilated/claim lack of scaling - rinse and repeat.
Not a bad biz idea really.
Ser Nodoka Hanamura has a point. Not sure how far Godot (is that pronounced as two words or as in 'Waiting for..') can scale as I have not really played enough with it but the latest pull is sitting on my box right now. And it is not the only engine out there.


Platforms can be closed or open as far as I'm concerned. Let me design an avatar once, and use it cross-platform, and I'm good. Hasn't happened yet. I'm not holding my breath, either.

Brook Martin

X3D is an ISO ratified, royalty-free open standards file format and run-time architecture to represent and communicate 3D scenes and objects. Not my business but, would this not have been a better choice, allowing them to keep the open standards mantra?


At some point they'll probably even abandon the blockchain crap when it becomes inconvenient too. They already abandoned VR and open source, two major reasons they were able to get funding in the first place. This is not a business that can be trusted.

"When you stand for nothing, you fall for everything."

TonyVT Skarredghost

Good choice. Opensource web VR engine that I've tried are all buggy and with not a good visual quality. They still need time


Open Standards doesn't mean open source. They are two completely different things. Too much confusion here.

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