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Tuesday, October 01, 2019

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Pulsar

Yes, the "concurrency that averaged" gives a better idea of the platform than a rare peak inflated by a special event; like HiFi did, reaching over 300 during events, when usually there was just an handful of people online outside those events.
Sansar is doing the same.

And this was another of the biased and deceiving answers that LL staff gave in the previous AMA on Reddit, as well as when they answered the adult content in SL is "under 5%". While they make events in Sansar that reach those peaks, it remains true that normally there are only few people online.

Otherwise, with a 220 concurrency peak vs 300-500, you would think Sansar is just behind Rec Room now. In fact the average on Steam for Sansar remains about 20, while Rec Room is consistently over 200. Thus Rec Room is actually about 10 times more popular than Sansar on Steam. Even counting people not using Steam and looking directly in Sansar, Rec Room average concurrency is various times more than Sansar.
Rec Room peaks are consistent as their daily averages and the peaks come naturally (like in VRChat or Second Life). In the past months, VRChat had consistent averages of about 6k and peaks ranging between 8 and 10k.
In Sansar, instead, people are attracted only momentarily by an occasional (and short lasting) special event. I mean, they used Hello Kitty/Sanrio this time! It's a brand with millions and millions of fans worldwide, we aren't talking of Jane Doe. It's another big name that Linden Labs tries to partner with or to do something with, to promote their platform.

220 people for Hello Kitty during TwitchCon 2019 on September 27... And after the event, tumbleweeds as usual.
Right now there are about 10 people online in Sansar and today peak on Steam was 20.

sirhc desantis

ser Pulsar has a point when one OS grid beginning in 'G' is currently showing 19 online in 15 diff locations. @23:49 CET so adjust as needed.

Really can't get anything from the cute graph apart from - well that all looks small.

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