SuperData just published a new report on the state of the VR industry, and gave me a sneak preview. The most important data point (as always) is the total install base of premium VR headsets -- see above. While PSVR is way ahead, Oculus Quest has so far seen relatively strong sales... relative being the operative word:
Oculus Quest sold 180K units during the quarter [Q3 2019], nearly double the combined sales figures for the Oculus Rift S and Oculus Go. It's clear Facebook's VR efforts in the near-term will be focused on its high-end standalone device. Lifetime sales for the device reached nearly 400,000 units through the end of Q3.
This is a bit slower than I forecast last August, when the numbers suggested Oculus Quest would reach an install base of 1 million by the end of 2019. That might happen, given the holiday season -- as SuperData's report notes, the Quest is the ideal gift, since it's ready to be played right out of the box -- but that's still far from clear. Take a look at the momentum of the Quest, versus PSVR:
Above, another good infographic from SuperData, showing that PSVR sales spiked over 700,000 units during the Q4 2018 holiday season. If the Quest can attract near as many sales this year, it'll cross that fabled 1 million target line. So we'll see! I can definitely confirm the Quest is in high demand among publishers and brands; in recent developer meetings I've attended, the question is not, "Can this game run on VR", but, specifically, "Can this game run on the Quest?"
In any case, these sales rates definitely suggest PSVR will have over 5 million units by the end of 2019 -- making it far and away the market leader.
Those numbers can't possibly be right.. Sorry, I don't buy your Quest estimate, those numbers are obviously WAY off, just play a cross-platform multiplayer VR game, and observe how every game is packed with Quest users, and then tell me it's only at 0.4 mil. lol
Anyone who buys a PSVR at this point, is buying significantly outdated hardware. The only reason to do so is if a PS4 is your only game processing device, and even then, standalone VR blows issue away. Point being, there is almost zero growth left for PSVR to do, and gamers are doing themselves a disservice if they miss out on better/cheaper hardware that does everything all in one device.
I've owned nearly every Oculus headset, going back to the DK1.. I've been playing mostly VR multiplayer games that whole time, with many being cross-platform multiplayer. In my experience with those types of multiplayer games, PSVR is falling away, and Quest is totally dominating the market.
Whatever numbers you're getting, they must be outdated, and significantly at this point. It's very obvious to gamers in the community, that the Quest is growing faster than any previous VR headset.
Posted by: OkinKun | Friday, October 25, 2019 at 06:25 AM
Iv'e considered the Quest as a a standalone device, but what puts me off is that I don't just want to play games but also run multi user environments like VRchat, Sansar , Sinespace etc and where they exist for Quest they're often cut down and have less features (generic robot avis in VRchat and PC only user areas) or, as in Sansar's case unable to be used because of storage or processing power on a standalone device. So, where I was excited by the Quest intitially, I still have to save for a new PC powerful enough AND a VR system that will run these environments. Fortunately for me, the cost of hardware is coming down and interest in VR is going up so it should cost less than a couple of years ago, or at least be a better experience in terms of 'bang per buck' for the same amount of money when I can replace my current setup
Posted by: Mondy | Sunday, October 27, 2019 at 12:15 AM