Interesting long read on Electronic Gaming Monthly covers the perennial "Whatever happened to Second Life?" story through a fresh angle: The five official guidebooks to Second Life published by Wiley, and the mass of contributors for wrote it. The author Mark Hill compares and contrasts the glowing words wrote or said back then, with Second Life as it is now. That includes SL co-founders Philip Rosedale and Cory Ondrejka, though Hill mixes up Philip's real name with his avatar handle:
[T]he final two chapters of The Official Guide, “A Cultural Timeline” and “The Future and Impact of Second Life,” further highlight Linden’s own divided focus between SL’s core users and its media darling status. The timeline is introduced with overwrought claims like “‘I’m not building a game,’ Philip Linden once said, ‘I’m building a new country.’ And in many ways, the history of Second Life thus far resembles the first centuries of America itself.”
... Linden’s own hype reaches its loftiest with comments like “Imagine being able to access from SL from literally anywhere [with wearable computing], holding conversations across worlds, or overlaying your friend’s SL avatar on them when you see them in your first life,” and “What excites me the most about the future of Second Life is its potential to fundamentally improve the human condition.” Second Life may not have improved the human condition, but it certainly highlighted certain aspects of it. Terdiman referenced an infamous 2006 interview that was invaded by a horde of trolls wielding flying penises.
... In an interview for The Entrepreneur’s Guide, Linden Lab CTO Cory Ondrejka went further in painting a picture of Second Life as a corporate utopia. “Even with video conferencing, you can’t really get up, move around, pace. … And Second Life helps with [that]. You have place, embodiment, and a method for having real-world style conversations a la a cocktail party (i.e., multiple, parallel conversations). I think the first new opportunity is going to be helping companies that have dispersed work forces save money on recruiting, on-boarding, training, and collaboration. This is a lot like what IBM has said they are working on. But they are just scratching the surface.”
The article misses the chance to mention that both both Philip and Cory, while no longer working on Second Life, are still actively involved in virtual worlds and virtual world technology, Philip with his new startup High Fidelity and Cory (up until a few years ago), driving Facebook's acquisition of Oculus (for good and ill). But then again, the story of all those who started at Linden Lab and Second Life back in the earliest days and continue to work on reviving the old magic -- even if that means developing other virtual world platforms -- could be a whole other article in itself.
As for what Second Life still is now, DJ Nexeus Fatale and myself reflect on that, also for good and ill:
SLers Furiously Debate Whether They Should Pay to Change Their SL Names
Last chance to take this survey on whether you want to pay for the chance to change your SL name; I'll post the results tomorrow. In any case, it's definitely provoked a passionate conversation among readers. Here's some highlights:
Several more after the break!
Continue reading "SLers Furiously Debate Whether They Should Pay to Change Their SL Names" »
Posted on Monday, November 25, 2019 at 01:40 PM in Avatars and Identity, Comment of the Week, Linden Lab News & Analysis | Permalink | Comments (5)
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