Oculus CTO and VR pioneer John Carmack is stepping almost completely away from the company and virtual reality development in general to go in a totally different direction:
Starting this week, I’m moving to a "Consulting CTO” position with Oculus.
I will still have a voice in the development work, but it will only be consuming a modest slice of my time.
As for what I am going to be doing with the rest of my time: When I think back over everything I have done across games, aerospace, and VR, I have always felt that I had at least a vague “line of sight” to the solutions, even if they were unconventional or unproven. I have sometimes wondered how I would fare with a problem where the solution really isn’t in sight. I decided that I should give it a try before I get too old. I’m going to work on artificial general intelligence (AGI).
I'm not sure how many people in the VR industry grasp the significance of this move. The announcement comes only days after Carmack said this about the current state of VR:
"I'm often kind of grumpy around the office because I really haven't been satisfied with the pace of progress that we've been making. When I'm in VR I see the magic there, but my brain is always throwing up these giant 'to do' Post-It Notes on top of everything, reminding me of all the work that's yet to be done."
Putting the two statements together, it's hard to escape the conclusion that Carmack has decided that virtual reality won't or can't be improved, or sufficiently matured into a mass market product, within the span of his career. And so instead, he's devoting the rest of his work energies to developing AI.
The statements also stand in sharp contrast to how Carmack fairly recently described the importance of bringing VR to the masses -- as "a moral imperative".
As he explained to me for my Wired article back in 2016:
Roblox Version of Second Life Sim Translates Well (Comment of the Week)
Remember "1867", the Second Life roleplay community which moved to Sansar and then set up a presence in Roblox? Longtime reader and SLer Pulsar, who's familiar with both the original SL version and the Sansar variation, visited this new version in Roblox, and came away pretty impressed:
Click here to visit yourself in Roblox. I know among virtual world fans, there's often an "it's just for kids" bias against Roblox (I can be guilty of it too). But as Pulsar adds, citing this analysis from HackerNoon, Roblox and to a certain extent Fortnite, are not just virtual worlds, but essential social spaces for a new generation as they come of age:
Continue reading "Roblox Version of Second Life Sim Translates Well (Comment of the Week)" »
Posted on Wednesday, November 13, 2019 at 03:28 PM in Comment of the Week, Sansar | Permalink | Comments (0)
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