Here's a fun quick tutorials from SL YouTuber Luca on how to (kinda sorta) reduce the prim count on your SL land.
"Just make sure you don't link scripted and no-copy objects unless you know what you're doing," Luca explains. "The frames-per second doesn't get increased but the prim count of things that got linked does get reduced by 25-50%."
In other words, you're not really removing prims, you're just tricking the system into thinking that you have. Right?
Luca argues otherwise: "Well, there are many items that are made of multiple objects already (table and its shadow) which have achieved the same effect (either intentionally or not), and the effect is the same, so I won't consider it to be. Especially with mesh items where prim count or land impact is a bit fluid (mesh items usually have non-round number as their actual land impact like 3.4, 0.5, and the system just rounds it up, but linking them makes the system round it up lower -- like if there are 3 0.4 land impact items, they will be counted as 3 prims separately, but when combined they got rounded up into 1 or 2."
And to a certain extent, it does matter more what the system counts, than what's actually there. Because if a prim falls in the forest and system doesn't hear it, does it really make a sound?
Far as improving the actual performance of your SL land, that's when you should turn to a Penny Patton tutorial.
All Luca vids should be compulsory viewing. One of the very few sl vid makers that I can stand more than 5 seconds of. As for the metaverse talking heads in general (not mentioning any names beginning with S).
The black art of LI reduction is something that still gives me hours of 'fun'. And a couple of tortured tori can still blow out a whole homesteads worth of prim allowance, if done right :)
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Posted by: luxiz498 | Thursday, November 21, 2019 at 08:33 PM