Here's what I predicted for 2019 made around this time last year, let's see how I did:
VR headset sales for the 2018 holiday season will be disappointing, below 10% growth for Q42018 compared to Q4 2017, with total Oculus/Vive sales in the six figures. Prepare for another round of "Is the VR hype truly over?" articles, though probably not by me (because why beat a dead virtual horse)?
That looks about right, with PSVR continuing to be the market leader by far.
Fortnite will deploy some kind of real money trading or monetization system for user-generated builds.
Nope! I missed that one. On the other hand, last year Epic started giving away $3 million in prize money for Fornite Creative builds.
Two more below:
VR-centric social VR worlds Sansar and High Fidelity will continue to see peak daily concurrency levels in the two-three figures.
That's basically right -- though to be fair, Sansar last year attracted over 1000 daily users during a live music event. However, I could have anticipated what also happened: High Fidelity basically pulling the plug on itself as an official product.
As a result of the above [low usage of Sansar], there will be a major corporate shift by Linden Lab, possibly a change in executive leadership, or a high profile content partnership or even sell-off of Sansar.
There hasn't been a major executive change at Linden Lab, though there have been several major Sansar partnerships, including Monstercat and Hello Kitty. No sell-off of Sansar just yet, though 20+ members of the Sansar development team were laid off.
So being generous with myself, maybe 3 out of 4 predictions paid out?
Anyway, post your own for 2020 here.
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