« Cajsa's Flickr Pick: Belba Creates Amazing Images from Second Life | Main | Best SuperData AR/VR Datapoints for 2019: Pokémon GO is the AR Market, Standalone VR Games Earned $171 Million Last Year »

Thursday, January 23, 2020

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Maxwell Graf

I have to say, out of all the things that that LL tried to accomplish with Sansar, one of the things they actually got exactly right (and even pushed the boundaries of the technology in general) was the VR voice and facial symmetry they developed, very similar to what Neos has done here.

I only got to experience it a few times in there with an actual VR rig on, but when I did this was one of the things I specifically wanted to check out, knowing how much they put into it. It was not just the mouth moving when sound was present, it adapted to variations in phonetics, volume and emphasis to change the facial mesh in a very accurate way. When people near you spoke it was not readily apparent beyond the locality and volume of the sound, but then it sortof dawns on you that the mouth is moving accordingly and you accept it without notice. Its a social behavior that easily falls in between the virtual and the human elements that suddenly come together with full VR immersion, the most interesting part of virtual worlds to me, the grey area where machine ends and humanity begins. It's where the curtains part and you see the wizard.

I mean, its one of those things that when it's done right you don't even really notice it specifically, but when you do focus on it you realize how different and advanced it is because it just feels oddly normal, realistic to the point of blending in all uncanny-valley like, even a little disconcerting. The sound team did some amazing work there to make it work. I think Draxtor helped them work some of the stuff out as well.

Joey1058

This is some amazing interfacing! Both simple to use, and can get as complex as needed. Very cool!

Jason Moore

I'm an active content developer on Neos, having first spent almost three years in High Fidelity. Neos is THE place to make content in social VR right now, hands-down. The engine is so powerful it feels like magic. Frooxius is not only a genius, he's also incredibly connected to the community, so the relationship between the makers of Neos and users of Neos is very, very close (not so on most other social vr platforms). To anyone who hasn't dropped in, you should give Neos a look.

Theanine3D

Too bad Neos is practically unusable on desktop. The interface is clearly VR-first at the expense of everything else. No love for desktop users, who will always outnumber VR users.

Patrice Rey

I am a total newbie in VR, plus I am a total newbie in PC (I have been a mac user for 30 years). Yet, bought my first pc a month ago ($2K), bought an Oculus Quest, got into NEOS and within hours I was building stuff. In my opinion, NEOS is totally usable on a desktop, but you need an appropriate graphics card. Cheers.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Wagner James Au Patreon
Equimake 3D virtual world web real time creation
Bad-Unicorn SL builds holdables HUD
Dutchie Evergreen Slideshow 2024
AWE USA discount code
Juicybomb_EEP ad
IMG_2468
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava
Ava Delaney SL Blog
Ava
my site ... ... ...
Virtual_worlds_museum_NWN