As promised last week, Nielsen game analytics firm SuperData just put out its summary of VR headset sales for 2019, starting with the most positive numbers:
Valve sold 149K Index headsets in 2019. Sales more than doubled from Q3 to Q4 (103K) thanks to anticipation for Half-Life: Alyx, which was announced in November and is slated to arrive in March. The Index sold more units than any other PC VR headset during the quarter despite a steep price of up to $1000. It would have sold even more if not for inventory issues (the device is currently sold out worldwide).
... The Oculus Quest sold 705K units during 2019, more than the Oculus Go and Oculus Rift S combined.
Emphasis mine, as it bears emphasizing. Almost exactly a year ago (January 24, 2019), SuperData's Quest forecast was much sunnier than this ultimate count:
Market intelligence company SuperData released its latest extended reality (XR) findings on Thursday. It believes Oculus will sell 1.3 million units of its anticipated Quest headset this year, and annual XR revenue will reach $11.5 billion.
So the Quest came up roughly 600,000 units short of that forecast. If that's accurate, I'm surprised (and wrong) myself, because back last August, I said the Quest looked likely to break 1 million sales. I've asked SuperData for its own interpretation of this shortcoming, and will update this post if I get it. Ironically, this happens just as (see infographic above), the Quest is starting to sell almost as well as market leader PSVR. (At least over last Q4 holiday season.)
Speaking of Half-Life: Alyx, the widely-anticipated, VR-only Half-Life sequel that many in games see as virtual reality's likeliest killer app, these overall HMD sales sadly point to a bearish picture:
Immersive Power of Mouth Tracking in Social VR (Comment of the Week)
Many readers were seriously impressed by NeosVR's new mouth tracking feature, and longtime metaverse developer Max Graf expressed its value in a social VR context:
This is definitely among the several features that Sansar really innovated on, and I hope something can be done to this technology, notwithstanding Sansar's current limbo state. Max says the overall effect was transformative:
Continue reading "Immersive Power of Mouth Tracking in Social VR (Comment of the Week)" »
Posted on Monday, January 27, 2020 at 01:34 PM in Comment of the Week, Virtual Reality | Permalink | Comments (0)
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