« How to Turn Your Apartment Into a 1:1 Mirror World for Oculus Quest | Main | Cajsa's Friday SL Fashion Blog Choice: Lizzy’s Grand Adventures »

Thursday, February 27, 2020

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Iggy 1.0

Headline says it all.

Hype induces blindness. Funny how SL now runs fine for me on ordinary hardware and dodgy connections.

Maybe LL should just love that red-headed stepchild and adopt it fully. I'd be fine with incremental improvements and modest marketing to bring in a small cohort of new players who might stick around.

Alicia

First of all, people need to understand that Linden Lab, back then, didn't... and still, to this day... don't understand how to optimize anything. Why? Because Linden Lab was never a true, game developing company.

Why people lag on Second Life so much? Every ounce of cosmetic updates to an engine that was never designed to handle it all. Textures are one thing, but when you factor in every vertice, polygon, lighting, scripts, etc., you'll have problems as the servers, regardless of where or what type they are, will not save Second Life, especially as newer, more powerful-ready game engines make things much easier to handle, optimize, and the limitless potential they bring as they are regularly updated. There are reasons why the older games that were out before WoW never updated their graphics, and that was due to the engines not being able to handle it. Why do you think EverQuest never had its graphics updated? The people that developed it knew. Blizzard updated WoW's graphics and engine because they knew how to optimize things. Plus, they had been developing games since the early 90's. SquareEnix had heavy hardware requirements for FFXI, but when they re-released FFXIV-ARR, they listened and did everything right. Now, you have an entirely optimized game.

Yes, Second Life had things put in over the years to greatly help it cosmetically, but performance wise... it hindered it severely. Hence, the lag... the heavy hardware requirements... and the clear allowance of third party viewers that had more features than the official viewer. With Sansar, the same exact issues, but with a more modern engine, and its own severe problems. Even if Second Life were moved entirely onto the Cloud, it still would not fix the problems. All Linden Lab would be doing is placing a band-aid onto a problem that may not be able to be fixed by merely switching servers... and, that may lead to some very real problems financially. I think everyone knows which other problems I'm referring to. Unfortunately, don't count on Linden Lab learning from their mistakes.

Mondy

If you think WoW doesn't have lag then all the people on reddit and the WoW forums complaining about it and the videos on youtube must all be wrong.
Lag exists in all online games, perhaps for different reasons but always for bandwidth and latency issues at the very least.
Plus hardware performance issues regardless of how well any game engine is optimized.
Client side versus server side, there will always be lag, even on console games.
Can't really see Sansar being bought by one of the next gen console companies, they surely have their own VR projects and maybe it's a route for people to still get into VR without spending a fortune on separate kit as a console bundle. PS5 + Sony VR anyone?

seph

I know they're easy to forget since they were so brief, but Linden Lab also created Blocksworld, Creatorverse, Patterns and some other low hardware requirement, easy user experience actual games that were on large platforms ranging from iPad to Steam.

Linden Lab has tried everything EXCEPT repeat "mistakes" made with Second Life. Since Second Life is the only successful product they've ever had, why not try doubling down on those "mistakes"?

TD Gunner

I cannot remember who it was in SL that said this to me (I think it was a now banned member) but LL basically got lucky. Sure it took work; after all they did build it. However, anyone who has ever taken a basic business class knows you have to listen to the customer. In 6 Sigma it is the voice of the customer that is most important to offering a quality product.

Linden Labs has never seemed to be too concerned about their customers. In the Ebbie era, I would say that they don't give one damn about their customers. Why is that guy still there? Name another business that eats $60 million in sunk costs and the boss keeps his job!

Lina Pussycat

It wasn't a failure to learn from second life's mistakes but rather learning what makes second dlige work vs a lot of other social platforms like it that have come and gone. They put nothing in to attract people that would use second life and put to heavy an initial focus on vr instead of the overall experience. Sansar failed because it didn't take people and how we use these platforms into consideration.

Ezra 2.0

I think alot of resentment was his withdrawal from the community a few years back after being unable to accept criticism so he started just having other lindens be a middle man. its very obouse he used to be willing to have discussions with many about SL, then he started acting like the prior CEO by living in an ivory tower.

I think Ebbe needs to sit down with you for an interview so things can get sorted out for the record so residents can be informed.

refocus on SL again should be about rebuilding trust with residents including really listing to us and we need a real road map to see SL has future.

I know no one wants to be disgraced over a job so he should gracefully enlighten us residents instead of a video on another platform while allowing damaging rumors to run wild.

Why does linden lab need to talk & break news to select residents on another platform? it seems they are so out of touch with us (again)
why don't they have SecondlifeNews.com as a separate media site outside the forum to reach a broader internet audience while having direct links in viewers to for important updates for residents & subscribers.
(Maybe a collaboration with WIX,Vimeo & Flickr on a custom social site)

Clem

I'm sure lots of people are "inspired" to be driven off a cliff. Just look at the USA.

Pulsar

That's all true. There is a whole list of factors that contributed to the flop. Among the worst ones there was indeed not thinking out of the SL box, being anchored to that mindset, so not learning from its mistakes. Which has led to design and development flaws. Let's not forget the elephant in the room: while the VR hype has misled the new virtual worlds in the wrong direction, an "outsider" like VRChat was still able to gather a somewhat decent user-base; anything created by who was supposed to have experience from developing Second Life went nowhere at all, despite all the cash resources and marketing effort. There were good reasons to make a new VW for LL, but it was ill-fated, even if the coders were skilled and the CEO did his job as CEO.
I, too, I think that under a different company with a different mindset, perhaps Sansar could find a different use after being reworked.

Lina Pussycat

Pulsar I honestly think they needed to think in the SL box more than they did. The fact they didn't have almost anything that makes SL work presents all sorts of issues. The fundamental concept should of really been an SL 2.0 with better optimizations and a good VR mode and better sin setups. They went down a route that many tries to before even without the VR aspect and just continued down it.

The biggest problems honestly stem from an overall lackluster experience even versus second life. The freedom was largely just gone and it felt bland and largely boring because of how everything was. To put it bluntly it was too sterile to be good.

NoGalileoDontHugMe

Sansar was a Leftist SJW staff driven platform where the community manager galileo and other staff ruled Sansar with an iron fist.
Noone could breathe or say anything, because they were always watching and banning anyone who declared a countering opinion.
staff playing inworld stealing users from the community and in direct competition, while befriending certain individuals and using their LL powers to participate in drama and slandering others on the platform
staff taking over community meetings, campfires, putting portals down in their customers worlds and stealing them - all conflict of interest stuff.
Meanwhile Ebbe did nothing and stood on the sidelines
Ebbe may be appear to be nice but sansar failed because he couldnt keep his unprofessional staff in check

Trilo Byte

Your post makes some excellent points. VR always has been and continues to be a developer trap. It's a great success in a few niche markets (education and corporate training), but will never be a mass market success.

The future of computing, and social and casual gaming... is accessibility. People want to use Facebook and Instagram and play casual games on any device (gamer PC, laptop, Playstation, tablet, phone) anywhere they happen to be (computer desk, couch, coffee house, park bench, bus stop, etc). Focusing on VR was truly a bad decision, but the real critical failure was to ignore mobile (where the majority of social networking and the majority of casual gaming take place) and limit the accessibility to a single platform. People don't care whether their FB/Instagram friends use PC, Mac, tablets, or phones. A virtual world is a cross between social network and casual game, and any future generation world needs to be as accessible as possible if it hopes to be successful.

sirhc desantis

I expected better. And with respect to Medhue, we did this all in SL a decade back ... 13 years back
https://www.youtube.com/watch?v=aUxlKazwofc

Mobile is the drag of the opiated but hell i like it higher

ffs they do the macarena in that

lancaster

What is missing here is the soon-to-be-fact that nobody is going to ¨buy¨Sansar.

I mean, are there going to be any more idiots out that are not already on the LL Board and payroll?

Cindy Bolero

After 10 years doing many things with Secondlife, I got into Unity3D and never looked back. I totally bypassed Sansar and tried out various Unity MMO SDKs such as Jibe, VRchat, and others. I don't need no VR, but what I do need is a platform that cannot suffer the derailment of shutdown or obscolesence. That's Unity. I've easily ported my Unity-based scenes from one Unity-based virtual world to another. I settled in SineSpace in 2016, where I enjoy its features and possibilities, and I saved myself any grief I would have had with Sansar then or now.

Stephanie Harrison

Second Life as a whole is a social platform. I've been in second life for 12 years, and, still continue to come back. Even with small breaks, it keeps me coming back because I enjoy the social aspect of it. Rod Humble and the board (especially the board) failed (and continue to fail) to see second life as a social platform. Thus they don't advertise it as such. It's not just a place where users can create, but, it's a platform where users can be themselves and be sociable. I have seen second life have some bad days and I've seen it have good days. And, there's no real easy way to make the second life platform as a whole optimized to what users expect because everyone's experience is going to be different. However, people need to stop seeing second life as a game and understand that it's not a game, but more of an extension to your real life. It's a social platform and always has been. A place for creators and dreamers alike as well. For me second life helped me be myself. It helped me learn who I was, and, it helped me learn about others as well. And, still to this day helps me learn that. To me that is not something that is considered a game. There's nothing game like about second life. Now, when it comes to sansar I think Linden Lab had hoped it would be an extension to the idea of it being a social platform. I see this is as a trial and error type situation. And, we can't learn and be humans without trial and error. I applaud the team at linden lab for their continued hard work on doing what they can to make second life as enjoyable of an experience as they can. Linden Lab has gone through worse, and, they will bounce back from this as they have from other issues. I mean come on second life has been around a really long time. I don't see it going anywhere anytime soon. And, I have faith that linden lab will try their best to make it more enjoyable for users. But, I will never expect perfection because nothing in this world is perfect. The world is not black and white as they say. But, we can as humans continue to try, try, and try again until something at least decent comes out of the situation. But, nothing will ever be perfect.

Patty

Stephanie Harrison is absolutely correct. People continue to log into to Second Life day after day and year after year because Second Life is a social platform. The Lindens have never understood that.

Simple Lemon

I keep posting the same thing over and over. Second Life has had forty-million people try it, and that registration data remains in Liden Research databases. SL is the money maker for Linden Research. After I have spent nearly 40 years in the upper executive branches of the software industry I cannot think of a single software company that would not rebuild, rewrite, re-engineer, their money maker and go after those forty-million ex-customers, all the while having some portal, some interface to their existing customers so they make the existing customers happy. It's just unheard of in successful tech companies. Can you imagine Zuckerberg launching a competitor to Facebook or any number of brand name tech companies not making their moneymaker product better but spending their capital creating a competitor? No matter what image you have of Linden Research the bottom line truth is the executives and the board of LR has proven themselves to be elitist snobs who think they know better, and in the end, they are proven to not be very good business people or decison makers.

Ima Chump

I took $50-60 million dollars and set it on fire, thus compromising the source of all that income. One of my greatest strengths is not encumbering myself with clearly defined goals. I'd say my management style is basically, jumping off a cliff and searching for rock bottom.

I think too many customers tend to hold a company back. I've found cheering squads to be more effective.

Yea, really. $50-60 million. It was like Australia. Total rush.

Lagomorph7

VR is limited to people who are comfortable with completely cutting themselves off from what is happening in the physical world around them. There aren't that many people willing, or able, to do this. This is why a person, like me, is comfortable with SL but not with a VR game. I can use SL while sitting on the couch while my spouse and child watch hockey on the television. Everyone is happy. Put me in VR goggles and nobody is.

JoeJoe Suppenkraut

Stephanie Harrison hit it right on. Those are my feelings exactly, too.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Wagner James Au
Sinespace virtual world Unity free home
Breakroom virtual meetings conferences-GIF
Ample Avi  SL avatars
my site ... ... ...
google.com, pub-3227578219302138, DIRECT, f08c47fec0942fa0