Wanted to try out @GregMadison 's recreating apartment in VR idea. This is a photogrammetry scan of my living room running and aligned on the Oculus Quest. #screenshotsaturday #madewithunity
— Shahriar Shahrabi (@IRCSS) February 22, 2020
I have to say, specially with hand tracking on, it is an amazing feeling. pic.twitter.com/blKcXVNPgm
Inspired by Greg Madison's recent demo, Shahriar Shahrabi, a developer at photogrammetry startup realities.io, created this seriously impressive mirror world of his apartment for Oculus Quest perfectly lined up his apartment in real life. Built in Unity, it's actually difficult at first glance to tell which is reality and which is virtual. On his twitter, Shahriar goes into much more step by step depth on how he created it:
The capture is done using a Sony alpha with a 11 mm lens. The meshing is done in @RealityCapture, mesh fixing in meshmixer, optimization with our in house pipeline, alignment with real world is done by marking two spots in the room with controllers.
On the alignment. By marking pivot A and B in real world with controllers, I position/ rotate and scale the mesh in a way that in Unity the same points on the mesh lay on pivot A B in real world. Since the ground is already established by the SDK, the three points align the space pic.twitter.com/Of2U6V4b8E
— Shahriar Shahrabi (@IRCSS) February 23, 2020
Much more on the thread here. "When a Persian guy and a Portuguese girl get together," he adds, "obviously you end up with a lot of carpets."
Holy shit this is great.
Posted by: Parth | Thursday, June 04, 2020 at 05:29 AM
I need to do this so i can design room upgrades in vr..
Posted by: Chad Merriman | Tuesday, December 01, 2020 at 07:36 AM