How SL Creators Won Sinespace's $5000 Out of This World Contest
Slime Falls, a new region-sized template, is a cool new item for sale in the shop of Sinespace (a proud NWN partner). Full of strange, interactive creators and foliage (watch the teaser above) it's a great starter experience for Sinspacers just getting acclimated to the virtual world. As it happens, it's also the top winner of Sinespace's recent $5000 Out of This World development contest, taking the $3000 grand prize.
Created by Punkerella and Booradley, a husband and wife development team, they sell their Sinespace content on a shop called Chimeric Arts & Fashions. As it happens, they also sell content to avatars in Second Life under the banner Chimeric Arts & Fashions. (SLurl to their store here.)
Here's how they created Slime Falls, and their advance to other creators like them getting started in Sinespace:
"I had the contest theme (Out of This World) so I just opened 3D Coat and started messing around with the voxel sculpting there," says Punkarella. "I started with the islands with the Slime Falls because I was very interested in shaders. The other virtual worlds I have worked in generally don't let you make your own shaders (so something like a waterfall is normally just a moving texture and particles). In this I started with an online tutorial and then Booradley made it support a mask so it could fade out at the bottom. Once I had that, just started making a relatively simple environment with a few creatures, plants, and a building."
The team's advice for SL developers like her experimenting with content creation in Sinespace:
"I would say not to expect to get the first item up for several days depending on how much spare time they have and their learning speed. Once you get the hang of it though, it goes much faster.
"I would say that it's a fairly steep learning curve, but in the end you get far more freedom. For instance, the things fashion developers could do if they are willing to learn how to make shaders is insane. For people with no Unity knowledge doing basic furniture/clothes, they will need to get to know the basic layout of Unity, to understand at least how Unity's standard shader works, preferably learn a little about colliders, manage to get the editor pack installed and working, and then learn about how to add Sinespace's components and how those add things like the weighting on clothes, the poses onto chairs, and the virtual good information to sell the item."
The deadline for Sinespace's next content creation contest, by the way, a challenge to create cool carnival-style mini-games, is March 10 -- here's all the entry details.
Comments
You can follow this conversation by subscribing to the comment feed for this post.
I've also been on the look-out for a new virtual world to expand into for ... Piracy is absolutely RAMPANT in Second Life, and creators have been ... I can only speak for myself, but Sinespace won me over because it feels like .
The letters and numbers you entered did not match the image. Please try again.
As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.
I've also been on the look-out for a new virtual world to expand into for ... Piracy is absolutely RAMPANT in Second Life, and creators have been ... I can only speak for myself, but Sinespace won me over because it feels like .
Posted by: click here | Wednesday, September 30, 2020 at 07:39 AM