Today's Half-Life:Alyx stats on Steam
Couple somewhat surprising data points (via SteamDB) since Half-Life Alyx debuted last week, attracting the highest user concurrencies (nearly 43,000) for a VR-only game:
- Usage hasn't reached anywhere near that peak since then. I had thought the game might have seen a significant uptick last weekend, as people who bought it would have more free time to play. (Then again, under quarantine, don't we all have way more time on our hands?) But, no.
- If you look at Half-Life: Alyx's usage patterns, there's almost always way more people on Twitch watching Half-Life: Alyx being played, than actually playing Half-Life: Alyx. That was even true shortly after Alyx went live last week, with nearly 100,000 Twitch viewers watching while half those numbers played.
Maybe I'm missing something, but this data strongly suggests two suppositions:
Continue reading "Half Life: Alyx Usage Figures Suggest It's Not VR's Killer App After All" »
With Sansar Gone, Second Life Needs a New Vision -- And Strawberry Linden Appointed CEO (Comment of the Week)
Most readers weren't exactly enthused about Engadget's interview with Linden Lab CEO Ebbe Altberg talking about his company's defenestration of Sansar, his calling Second Life a "cash machine", or of his list of improvements to Second Life, such as moving its infrastructure to the cloud. It inspired this rant from reader "Anne Frank" (I sure hope that's her real name):
Speaking of vision, Anne ends with a pretty visionary proposal of her own:
Continue reading "With Sansar Gone, Second Life Needs a New Vision -- And Strawberry Linden Appointed CEO (Comment of the Week)" »
Posted on Monday, March 30, 2020 at 02:59 PM in Comment of the Week, Linden Lab News & Analysis | Permalink | Comments (33)
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