Here's the latest machinima from beloved metaverse artist Bryn Oh, who now has a Patreon page which you should definitely consider supporting if you're among the hundreds of thousands who've loved her artworks over the years. This new piece, called "Hand", was shot in both Second Life and Sansar, and as with some of her other works, was sponsored in part by an Ontario Arts Council grant. (Yes, the Canadian government will pay you to make virtual world art.)
"I decided to use footage from both Sansar and Second life because each has their strengths for machinima," Bryn tells me. "Sansar can actually have really wonderful graphics. Unfortunately their filming tools were quite limited. Second Life on the other hand is great for filming in. Also my machinima are a catalogue of my artwork so I wanted to capture a bit of both."
The locations for "Hand" are both still virtually explorable in Sansar here and in Second Life here.
Her inspirations for "Hand", as she tells me, include smartphone addiction, and the culturally corrosive power of advertising:
Fortnite is Succeeding at Becoming a True Metaverse Where Actual Metaverse Companies Have Mostly Failed
Reader Tan Mojo saw the literally massive Travis Scott performance in Fortnite, and says something succinctly that's been hovering in the air:
I agree that Sinespace is still in the running to be a metaverse, but I am of course highly biased. What's fascinating to me is that a conscious intent on a company's part to become the metaverse (i.e., roughly defined, an open and shared 3D world that unifies all content and varieties of imagination), almost by definition insures that this goal will not be met. But when the original goal is just to make a fun and broadly appealing game -- as Minecraft did years ago, and Fortnite is doing now -- your chances of evolving into a metaverse seem to be much higher.
Mr. Mojo's point echoes a tweet storm recently unleashed by VC Matthew Ball, who wrote this must-read essay on the metaverse earlier this year:
Continue reading "Fortnite is Succeeding at Becoming a True Metaverse Where Actual Metaverse Companies Have Mostly Failed" »
Posted on Thursday, April 30, 2020 at 01:27 PM in Comment of the Week, Virtual Reality | Permalink | Comments (6)
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