SL land grid circa 2018, photo by Daniel Voyager
There once was a virtual world that kept growing and growing (and often shrinking along the way), with dozens of new islands and continents suddenly emerging, seemingly from the digital ocean, every month. But then in the real world, a global pandemic caused many to seriously reconsider how they spent their leisure time, and return their attention to that aging virtual world. Which in the meantime, was moving away from the old way of existing, on a network of thousands of connected servers, and go instead into the cloud. And then those two factors coming together at once caused a major interruption, and stopped the world from growing. (For now.)
Second Life is in the process of migrating from our existing dedicated servers to a cloud hosting service. That migration has already moved a number of the most important services and databases, but we are not quite ready to host simulators in the cloud. We have a crack team working on that and are making lots of progress, but there are significant changes needed to make sure that we can provide the performance, stability, and security required. When that process is complete we will have a nearly unlimited region capacity, but until then we are constrained by the size of our existing server fleet.
While our migration project has been underway for some time, even our most optimistic business projections did not anticipate a surge of the magnitude we have seen in recent weeks for additional regions. While we planned for growth driven by improvements to Second Life and other factors, we didn't expect demand to be created by a global pandemic.
As a result, we are in the unfortunate position of hitting the maximum capacity of our “old” servers until the “new” cloud servers are fully operational.
And so if you want new land, Linden Lab recommends renting it from an SL land baron -- or renting mainland territory from Linden Lab itself. In any case, it is an unfortunate hiccup for Second Life's prospects, which was starting to see more usage and land ownership in the wake of the pandemic:
The Problem With a 12,000 x 12,000 Second Life Display -- And With Asking for It From an Unpaid Third Party Viewer Developer (Comment of the Week)
Last week's most popular post by far is this one about how the Black Dragon viewer now has a setting to take 12,000 by 12,000 images of Second Life. So clearly many were interested in that option. However, this also provoked reader comments like "4K is generally good enough for screenshots" and, of course, "Why?" (The obvious answer to the latter being, of course, Why the hell not?)
Black Dragon creator NiranV posted a comment going deep into his own sense of Why:
NiranV proceeds to unleash a hilarious rant that's also an insight into a day in the life of a third party viewer developer attempting to serve the needs of their user community
Continue reading "The Problem With a 12,000 x 12,000 Second Life Display -- And With Asking for It From an Unpaid Third Party Viewer Developer (Comment of the Week)" »
Posted on Monday, May 18, 2020 at 02:31 PM in Comment of the Week, SL viewer news | Permalink | Comments (0)
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