Core, the Unreal-based, user-generated game development platform from startup Manticore (think Fortnite meets ROBLOX) just announced a pretty uniquely generous reward program for select user creators -- build a game that a lot of other Core users play, and get a lot of direct cash payments:
We designed the Creator Payouts Pilot Program around one simple concept: the more people play your game, the more you should get paid.
Each calendar month, creators in the program can receive $3 per average daily player. This will be calculated by taking the daily number of unique users who log into your games and averaging them across that month.
This means that if you have 500 unique users log into your games every day (they do not need to be the same players) you could receive $1,500 after the end of the month. If you average 1,000 users, you could receive $3,000. If you average 10,000 … you get the idea.
Just as notable to me: Creators of Core games retain the underlying rights to the games they make. For instance, a creator could then publish a version of their Core game on Steam:
"Creators retain any original IP rights they have in their creations and they grant other users and Manticore a right to use, modify, adapt, or repurpose their shared creations in Core," Arash Nia, Chief Product Officer at Manticore Games, tells me. "Core games can’t be exported and put on other platforms, but creators can publish versions based on their Core game IPs in other places."
But is there a maximum payout? What if a Creator manages to attract 100,000 monthly players, for example -- do they really get paid $300,000?
Yes, says Nia:
"We do not have a max payout for the $1 million pilot program," says Nia. "We’ve launched the Creator Payouts Pilot Program because we want creators to be able to earn a living making games on Core, even while we’re still in Alpha."
This direct cash payout varies from how most other virtual world type platforms manage their economy, usually paying out virtual currency, which can then be converted into US dollars.
"For this pilot program," Nia tells me, "we wanted to create a simple, fair system for creators and felt that payouts through [accounts payable service] Tipalti was the most straightforward way to achieve that goal. Also, creators do not need to monetize their games. We are rewarding them based on their game’s performance so there is no need for virtual currency at this stage."
That said, Core does plan to add a virtual currency to its platform: "We’re not ready to reveal the details yet," says Nia, "but virtual currency is coming soon."
The Creator Payouts Pilot Program starts today with 100 candidates, chosen by the company based on the quality of the Core games they've already made. (In other words, a college kid couldn't just randomly make a half-ass Core game, invite 500 people from his school to play, then split the $1500 payout on beer money.)
I'm curious how sustainable this program will be, and how the market will respond. Speaking of ROBLOX, for example, a developer only makes 25% of the revenue from a game they make on that platform, which sure seems way less generous than getting $3,000 for just attracting 1000 players.
Thank you so much for this. I was into this issue and tired to tinker around to ch https://shareit.onl/ eck if its possible but couldnt get it done. Now that i have seen the way you did it, thanks guys
with
regards
Posted by: Mileasazmith | Tuesday, July 14, 2020 at 09:51 AM