Earlier this year when the pandemic hit for the first time, my family and I were fairly well-prepared, in the sense that we had a huge supply of sanitary wipes on hand, even when store shelves had been completely wiped out of every bacteria-killing product.
Why? Because late last year, I had been spending quite awhile doing VR demos. Which basically means wiping down the equipment with sanitary wipes, every time another person steps up to give your VR product a try.
It's really the paradox of virtual reality: Convincing people it's a powerful technology means spending quite a lot of time physically touching them in real life. "Eye condoms" like the one here -- popular at VR conferences, often handed out right at the entrance -- are a laughably thin level of sanitary protection. They might help prevent infection from bacteria on the VR headset, but you're still in close contact with one or more strangers throughout a typical VR demo, sharing the controllers, holding and positioning people around so they're tracked properly, often literally holding hands with them, so you can make sure they're properly clicking the proper controls.
I thought about all this after Upload VR's Ian Hamilton made a very astute point:
"I could be wrong but I have a hard time picturing major public or professional events/conferences where you share a VR headset ever coming back. Maybe some pancake game events could return, but sharing a VR headset? It’s really hard to see that happening again."
Which is exactly right. Even after a COVID-19 vaccine comes out, and is proven to work, and we're relatively sure it's safe to start returning to Normal Life -- which probably won't happen until the middle of next year -- it may take several more years of safety from global pandemics (if that ever happens), before we're comfortable with practicing the same level of physical closeness with many multiple strangers that a virtual reality demo requires.
I've been calling May 2014 to January 2020 the Golden Era of VR Conferences, where I captured ~1500 Voices of VR interviews
— Kent Bye VoicesOfVR (@kentbye) July 28, 2020
Until there's a vaccine that a critical mass of folks have taken, then I don't think we're going to be seeing very many public VR demos/confs for a while.
Funny thing is, I haven't seen this problem discussed much by the VR industry until Ian started that thread. We're very excited that the pandemic has created new opportunity and interest for virtual worlds and virtual interaction, but we're missing what it means for the still-fragile fate of VR headset sales.
Because if we can't convince consumers to try VR by physically putting it on their heads -- let alone convince them to spend $400+ dollars on a product they've never before tried -- what other way is there to reliably grow the market?
This is unfortunately where bigger VR companies like Facebook-backed Oculus may win the day -
all they need to do is to work on the capability to self-destruct VR headsets, continue to seek reductions in the cost of producing their gear, and push a massive effort to get their gear into the hands of potentially interested parties on something akin to a 'shareware' basis:
provide a taster of the most popular apps on their platform, on a limited timer, say two weeks to a month after initial bootup, after which users will need to pay the full price of the headset to continue its use or wind up with a brick that does nothing. Charge a small amount on each trial, sufficient to cover postage and acceptable wear and post-return sanitization/recycling.
This will sadly mean a major spend into the hole for many companies initially as VR headsets, even the cheaper WindowsMR-kind rather than the premium I/O offered by Oculus Quest or SteamVR-native headsets, aren't cheap.
Expect further losses as less-honorable parties attempt to hack their way through the bricking of the headset or even break apart expired headsets for the components in them. The hope here is that the people who do try and like the concept enough to pay the full price after the trial will number sufficiently that things break even (at this point, this is all any business not directly involved in coping with the pandemic can hope for - profit of any sort is a dream)
This would also be limited to VR solutions that can be set up by a layman right out of the box. Anything more complicated - multi-axis treadmilling, room-scale VR that isn't just "stick a bunch of doodads in the corners of the room", any form of glove-area haptics etc. - is out and will require a trip to a showroom or physical exhibition that isn't happening anytime soon.
Ironically, any VR platform that has a decent access method that uses only mobile or plain old keyboard and mouse will probably do better at least till the pandemic is under control (it is not, not right now). Not everybody has a VR headset, but penetration of access to keyboard or mobile is very high in so many places, the only upset right now is the fact that cryptomining has become popular again in recent weeks - which may put a strain on the availability of GPUs for use in higer-graphical VR systems in coming months as well...
Posted by: camilia fid3lis nee Patchouli Woollahra | Wednesday, July 29, 2020 at 06:28 PM
If you don't have VR, but play VRChat with some people you know, and they have VR, it will make you want VR. Seeing them able to interact with you is enough that it's the root cause of VRChat's increasing numbers. It makes you want to be able to do the same. It only takes meeting someone using VR and you begin to understand exactly what it is that they area experiencing - immersion into the game. They are part of it.
Posted by: Adeon Writer | Thursday, July 30, 2020 at 02:05 PM
Interestingly, most VR units have been sold out since the pandemic started. I think that may be a short-term bump in people who had been waiting to get one, but we'll see. There are few better ways to simulate being outside and exercising than VR. I'd be 20 pounds heavier if it wasn't for my Valve Index coupled with arm and leg weights; it has replaced cycling as my go-to exercise regime during the lockdown. And being able to hang out by a waterfall in the woods in Skyrim VR ain't bad for the sanity either!
Posted by: FlipperPA | Thursday, July 30, 2020 at 05:04 PM