The Bonfire 2: Uncharted Shores, a new-ish game that I love for iOS and PC/Mac on Steam, is technically a resource-management civilization-building sim. But the gameplay itself is quite different from most any other game in that genre I've ever played. With vibey music and sound effects (the wind, the ocean waves, the ambient/folk loops), a leisurely pace, and visuals that remind me of medieval paintings, the game plays more like a meditative, flow-state, relaxation simulator.
In recent months, as the world outside became increasingly stressful, I've taken to playing Bonfire 2 just before going to sleep, because I find the game's rhythms and daily microtasks (build a hut here, harvest some trees there, and so on) help drown out the incessant, doomscrolling din of my social media-addled brain. (The first game in the series -- The Bonfire: Forsaken Lands -- is even more relaxing, and is basically a simpler version of its sequel.) After helping my little society flourish for awhile, I find it much easier to drift off to sleep. We still seem far away from creating a stable society in the real world, but it's somewhat comforting to know that the one in my hands is just a bit better for my having touched it.
Himanshu, co-creator and lead artist of Bonfire 2 from Xigma Games (a tiny indie studio based in Bangalore), shared with me some insights on the games creation -- and offered some tips for players just starting out. (Minor spoilers ahead.)
If Games Are Art, And Second Life is a Game, Then Second Life is a Work of Collective Art (Comment of the Week)
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Great comment from reader madeline blackbart bringing much needed nuance to the eternal "Is Second Life a game" conversation:
I'd add multi-player games as some examples here, such as the acclaimed game Journey, where the interaction of two or more players creates something profound.
Here's the problem with denying Second Life is a game, Ms. Blackheart goes on:
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Posted on Monday, October 26, 2020 at 04:49 PM in Art projects in SL, Comment of the Week | Permalink | Comments (1)
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