On first glance you might think this decidedly creepy machinima was shot in the hit Borderlands videogame franchise, but it was actually shot in The Wastelands, the massive and long-running post-apocalyptic (and incredibly quirky) community in Second Life. (Which has a gritty look inspired in part by Borderlands.) That's because creator Jackson Redstar ran it through a post-processing program which gave SL the cel-shaded aesthetic that Borderlands is famous for:
"[Through] DaVinci Resolve, studio edition," he tells me. "Well it is only available in the studio (paid) version." Looks like that'll cost you $299, but isn't that a small price to pay to make your world look like another world?
As someone who took Cartooning for a year at SVA, the Machinima looks more like an inked water painting than what the actual Borderlands has for comic book aesthetics. Basically, what I see in the video is a muddled-looking background that has no middle or foreground to help boost the overall scenery that's in Borderlands. This is especially noticeable in the photo above as everything has, almost literally, the exact same line weight. Most times, not even the avi in the video stands out as he's literally muddled into the scenery.
If you're trying to recreate something, you need to have the right balance and level of detail or it's going to miss the mark. Unfortunately, this does miss the mark as there is nothing to separate the avi from any portion of the scenery.
Posted by: Alicia | Friday, October 30, 2020 at 06:06 AM
Give us custom shaders, Linden. The game can already do it by replacing text files like this. Just give. Us. the feature.
Why has it been a decade now?
Posted by: Adeon Writer | Sunday, November 01, 2020 at 11:51 AM
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Posted by: Megan | Wednesday, July 27, 2022 at 12:35 AM