- Last Chance To See A Collection Of Prim Sculptures Of Great SL Artists Of The Last 15 Years
- VRChat Survey: Over 1 In 3 Say They'll Pay For A Premium Subscription
- Does The SL Community Care Enough To Clamor For Well-Optimized Mesh?
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Classic New World Notes stories:
Sander's Villa: The Man Who Gave His Father A Second Life (2011)
What Rebecca Learned By Being A Second Life Man (2010)
All About My Avatar: The story behind amazing strange avatars (2007)
Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)
Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)
The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)
Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)
The Skin You're In: How virtual world avatar options expose real world racism (2006)
Making Love: When virtual sex gets real (2005)
Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)
Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)
War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)
Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)
SL Mesh Demos Demonstrating More Triangles Doesn't Mean More Detail
Quick: Before pressing Play on the video above, which set of SL mesh shoes and shirts are more detailed, and which have more triangles? The answer, as they say, May Just Surprise You.
This video demo via reader Nadeja, who posted them as a response to last week's post, "Does The SL Community Care Enough To Clamor For Well-Optimized Mesh?" It's a perfect way of refuting the commonly held assumption that with mesh, more triangles means more detail. Not at all, not at all.
"Adding triangles helps only to some extent, but then it becomes wasted resources," as Nadeja writes in Comments. "Optimization means to find the right trade between visual and resources, to get the best look at the smallest cost."
Look closer at this comparison of tops:
The top on the left, she notes, has "[l]ess than half of the triangles and it even has wrinkles. You optimize for the platform you have. You did that in the 90s and early '00s as well. Better shaders would allow more for sure, but that doesn't mean that you can't do a better job... The evidence with similar models shows otherwise."
But surely this doesn't apply to full mesh avatars, some skeptics may say. Nadeja has you covered there too - watch below:
Continue reading "SL Mesh Demos Demonstrating More Triangles Doesn't Mean More Detail" »
Posted on Monday, November 30, 2020 at 03:02 PM in Comment of the Week, SL Mesh | Permalink | Comments (9)
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