Based on Steam user stats, I've assumed Rec Room trailed far behind VRChat. but that's reportedly wrong. While Rec Room is currently peaking at 1,428 concurrent users on Steam, the world's design lead, Shawn Whiting, tells me via Twitter that Valve's platform is just a small piece of Rec Room's usage pie: "Steam is our smallest platform by far. iOS, Xbox, PlayStation, and Oculus all higher," as he puts it. When I note this would suggest Rec Room now has over 10,000 total peak daily concurrent users across all platforms, he confirms that that is indeed the case.
This came out after Rec Room hit another milestone: In the Free Games category on Xbox, it's now ranking over Fortnite itself:
Wow cool, congrats. So multiple times higher CCUs on Xbox than on Steam (1,428 all-time high just a couple hours ago)?https://t.co/fUInnmGJSn
— Wagner James Au (@slhamlet) December 13, 2020
Howver, this doesn't mean Rec Room is played more than Fortnite. The Xbox rankings are probably based, as Whiting puts it, on "a combo of number of installs and reviews, not sure. But our Xbox numbers are pretty insane since launch."
So that's still notable. Also notable that Rec Room is doing so well on non-VR platforms.
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